It's actually missing a line in the XML that ties to the AI nodes: <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
Silage additive not working. Can be fixed in GE by using the Exact Fill Root Node preset on the exact fill root node for additive. Might as well hit the main body root node as well while you're at it.
https://youtu.be/3EVfrAbLn28
It looks ok, but the log is full of errors and warnings, in addition to whatever is going on with the camera. Pretty much unplayable. Save yourself a download.
Warning: Material with id 1 not found in shape 'tipCollision'.
Warning: Material with id 2 not found in shape 'waterTankLevel02'
Warning: Material with id 1 not found in shape 'fillTrigger'.
@criss20ster That will need GE to fix. Once it drops, I'll look after it.