Hello, I'm GBF modding.
I'm a modder, I've been modding since 2015-16 and thanks to you and our common thoughts, we can implement our modifications in Farming simulator 22, be it a tractor, combine, car, or other mode, any virtual property.
I hope a future script update tightens up how the mod works: if the mod is active, it should disable the crappy default seeders and that "Z-key" seed-switching feature. Sure, the current solution is that the Z-key switching disappears once you load a specific seed, but it really ought to disable the Z-key permanently so you can only sow the specific seed you've loaded.
@CLAAS AXION 950 thx information