Dieser Mod hat die Funktion, dass der Helfer für Feldsprüher und Miststreuer zusätzlich zu den Standardfüllarten neue erkennen und verbreiten kann.
Zusätzlich zu den bisherigen Düngemitteln und Herbiziden werden derzeit folgende Arten unterstützt:
+ Kompost (KOMPOST)
+ Composttea (COMPOSTTEA)
Wichtig:
Je nach Ihren persönlichen Vorlieben können Sie einzelne Düngemitteltypen weglassen. Wenn im Savegame viele neue Fülltypen registriert sind, kann es zu Konflikten mit anderen Mods kommen, z. B. mit MaizePlus, verschiedenen Produktionen, dem Season Mod oder dem Straw Addon.
Die Füllarten selbst sind nur in die "Software" der Feldsprüher und Miststreuer eingebaut, um sie dem Helfer bekannt zu machen. Mit dieser Änderung werden sie nicht auf der Karte oder in den Fahrzeugen registriert. Dazu werden die einzelnen Mods Kompost oder Composttea benötigt, die Sie hier im offiziellen Modhub finden.
Mit diesem Mod können Helfer Ihre Laderfahrzeuge fahren. Stellen Sie das Fahrzeug einfach direkt vor den Haufen und drücken Sie "H".
Wenn Sie das Material am Boden entladen möchten, drücken Sie "STRG + I", bevor Sie den Helfer einstellen.
Der Helfer fährt weiter und lädt, bis er nichts mehr zum Laden findet.
AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support.
This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.
When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.
On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Here are the most important input bindings:
* H: Start or stop the hired worker
* Left shift + H: Open the settings dialog
* Left control + H: Open the head up display
* Left alt. + H: Toggle automatic steering
* Left alt. + V: Raise or lower all tools
* Left alt. + 5: Toggle circular mode
* Left alt. + 6: Swap side
* Left control + Tab: Jump to next hired worker
Changelog 1.1:
* Improved edge detection
* Auto steer
* Change of headland mode in HUD
* Support of vehicles with articulated axis in combination with trailer or trailer low attacher
Changelog v1.2:
* Better edge detection for tools at 3-point hitch in the back
* fixed problem with corn headers
AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support.
This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.
When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.
On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Here are the most important input bindings:
* H: Start or stop the hired worker
* Left shift + H: Open the settings dialog
* Left control + H: Open the head up display
* Left alt. + H: Toggle automatic steering
* Left alt. + V: Raise or lower all tools
* Left alt. + 5: Toggle circular mode
* Left alt. + 6: Swap side
* Left control + Tab: Jump to next hired worker
Changelog 1.1:
* Improved edge detection
* Auto steer
* Change of headland mode in HUD
* Support of vehicles with articulated axis in combination with trailer or trailer low attacher
AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support.
This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.
When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.
On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Here are the most important input bindings:
* H: Start or stop the hired worker
* Left shift + H: Open the settings dialog
* Left control + H: Open the head up display
* Left alt. + H: Toggle automatic steering
* Left alt. + V: Raise or lower all tools
* Left alt. + 5: Toggle circular mode
* Left alt. + 6: Swap side