Hello,
so here again an update of the Gemeinde Rade Reloaded.
Sorry that some mistakes have crept in.
I will explain everything here again as far as I can
Channellog:
– Collis at the BGA fixed
– Silo areas on courtyard fixed
– Grass removed and added at field 17.
– “Construction site” created for the Straw Addon Hall.
– added HosesSystem at the BGA’s
– Eggsell trigger renewed.
– Sugar beet can now also be used in the BGA’s
– Render Error removed. (rare mistake)
– adapted map01_preview.
– Dynamic sky removed. (Cone)
– and other things
Animal menu open at Cowshed:
You have to close the two wicker gates so that the animal trigger comes out of the ground.
A fertilizer production is no longer available.
So have fun and play.
The project Gemeinde Rade Reloaded is finally completed for me after a long time.
Thank you all who supported me and always helped me motivating in the Discord
Special thanks to Henry (SimuFriends) and PeJay (SimuFriends). Megaaaa .. thank you !!!!!!!!!!