Production Revamp-Script
Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.
A selection of features:
Automatically available for all productions:
* Automatic line break in recipe display for input and output page (4 ingredients per line).
* A colored display of the recipes makes it easier to see why a production is not producing. Where: white - available, red - not available but required, orange - not available and not required.
* Possibility to buy goods in the production menu for a production for double the market price.
* Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries.
* Only active production lines can be supplied via the distribute mode.
* New output mode available: Sell Directly, Distribute, Outsource (Previously Keep) and Swap In (New). If a production is set to storage, it does not automatically spawn pallets.
* Added manual pallet, bale and wood spawner - All productions with pallet spawner can also manually spawn pallets and bales - via the menu or a trigger.
* Production delivery costs are now reported separately (previously part of production costs).
* Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions.
* Display of the maximum storage quantities and the corresponding units.
* Sort productions alphabetically and filter by active/inactive.
* In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y).
* Own settings menu.
Must be actively installed in productions:
Recipes:
* Recipes can be created with several equal ingredients in groups (maximum 5).
* Multiple production lines that previously had to be created separately can be combined into one production line.
* Ability to add one or more optional boosters that increase Outgoing Production.
* Boosters can be disabled or reversed for individual goods.
* Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount.
* Ability to create recipes via FillTypeCategories.
* Possibility of weather dependent productions.
* Possibility of weather-dependent filling levels.
Depiction:
* Possibility to install displays on productions that can show the current level in the warehouse. Also possible with pure bearings.
* Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure bearings.
* Warehouses can also be provided with a spawn script that can be used to spawn bales and pallets.
Other features:
* New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required.
* Hidden productions with autostart function.
* Various setting options for the above functions.
* All fully multiplayer capable.
* Own ingame help that explains the most important features of the mod.
* And much more
A full list of options, installation help and support is available from the Documentation:
This is just the script, the script alone does not change any production recipes! These must be created separately.
* Bugfix with tree sapling palettes
Version 1.5.0.1
* Bugfix with hidden productions
Version 1.5.0.2
* Bugfix with automatically selling productions
Version 1.5.0.3
* Update CZ translation
Version 1.5.0.4
* Update RU translation
Bugfixes:
* The selection of seedling palettes now also works in multiplayer
* Various minor bug fixes
New features
* General revision of the code
* Possibility to filter the price overview.
* Possibility to create productions that sell all outputs directly
* Improved display of production times
* Temporary messages in the production overview are displayed in orange
* Possibility to exclude individual production lines from the shared output
* Possibility to create feed mixers with MaizePlus and TerraLife
* Possibility to create recipes with any number of mix groups
* Fixed a Bug with Game Version 1.13.1.0
Version 1.4.1.5
* Bugfix with manual spawning and opening hours
Version 1.4.1.6
* Translations updated
* Buttons in production menu made translatable
* Bug fixed when selling in combination of silo with productions in a placeable
Version 1.4.2.0
* Fixed a Bug with manually spawning logs
Version 1.4.1.2
* Bugfix with opening hours
* Bugfix distribution system with PnH
Version 1.4.1.3
* Bugfix with opening hours and manual spawns
Version 1.4.1.4
* Bugfix with Pump and Hoses Version 1.3
Version 1.4.0.1
* Bugfix with boostMode
* Write error in StoreItemScript considered
* Bugfix with production cycles display
Version 1.4.0.2
* Bugfix ingame help of other mods should work correctly again
Version 1.4.1.0
* Fill level objects can now use multiple filltypes or filltype categories as a sum
* Possibility to use any number of opening hours
Bugfixes:
* Correction of recipe and fill level indicators for extra wide monitors.
* Purchase price adjustment works now also with fillable purchase silos
* StoreItems via the revamp functions have mod titles again
* Lumber trigger now adjusts its text without reloading, between selling and storing
Innovations
* Possibility to use animals in productions
* Hidden production lines
* Direct selling and distributing made deactivatable
* Silo- and ProductionSpawner can now store more than one item at a time
* At the silo can now be selected the seedling type, when removing corresponding pallets
* After removing a seedling pallet, the correct tree species is now displayed
* When removing logs, lengths of 1-20m can now be selected (adjustable in the XML, default 6m)
* Goods in productions are sold when selling/demolishing them
* MixMode and BoosterMode added for the whole production/production lines
* Production modes are displayed as a separate line in the overview
* New and updated translations
Version 1.3.5.6
* Fixed a bug with production line modes
* Fixed usage of wood trigger with no activation trigger
* Fixed a bug with production lines using same filltype multiple times
Version 1.3.5.7
* rename mod icon to match new guidlines
* replace Ampersand sign in XML texts for better display
Version 1.3.5.2
* Using filltypes for spawnplaces fixed
Version 1.3.5.3
* Production modes individually adjustable for production lines
Version 1.3.5.4
* Removed RevaSP
Version 1.3.5.5
* Compatibility with Silverrun Forest/Platinum Shipyard and Coaster
Version 1.3.2.0
* Add PL translations
* Filltype dependent store items added
Version 1.3.5.0
* Bugfix autostart and weather dependent productions/filltypes
* preselected priorities
* buyfactor can be changed
* production mode monthly
* modes for mix-groups
* displays can change color depending from filllevel
* production modes can be used together
* silage bales from m+ are now spawned with foil
Version 1.3.5.1
* Fix for Pumps N' Hoses DLC Version 1.2
Version 1.3.1.2
* Fix for interaction with Pumps N' Hoses DLC (Dedi)
* Fix for Seasonal Productions
Version 1.3.1.3
* Fix for Priorities and Pumps N' Hoses DLC
Version 1.3.1.4
* Fix with new productions and Pumps N' Hoses DLC
* Swap dialogues now with 1/10 steps
* When swapping out seedlings, all tree species available in the standard seedling palette can be selected.
* Fix for interaction with Pumps N' Hoses DLC
Version 1.3.0.1
* Fixed the Broken Limit Breaker
* fix time scale bug in fill levels depending on temperature, sun, rain and wind
Version 1.3.0.2
* Fixed object fill level with one object
* Optimized distribution calculation
* Fixed bug with the new production modes
* Translations outsourced to separate files and new translations: Swedish and Russian.
* Silo/Production spawn can now choose to spawn as bales, pallets or logs depending on what is available on the map. The selection is only displayed if there are several options.
* "Store wood" is now displayed for a silo/production instead of "Sell wood".
* Added game settings
* Correction of the purchase prices based on the economy settings (can be deactivated in the settings)
* The selling price factor for direct sales from productions can be set
* Changed bales from mods can now also be spawned
* Bales are now displayed sorted by size when swapping out
* Added conditional outputs
* Production dependent on temperature, wind, sun, rain, season and opening hours
* Enables fill levels depending on temperature, sun, rain and wind
* Made color of silage bales selectable
* Made production lines that are inactive/active hideable
* Added ingame help
Version 1.2.0.10
* Bugfix for prio sync on dedicated server
Version 1.2.0.11
* Fixed Bug with Capacities with FillTypeCategories in recipes
Version 1.2.0.12
* Added option to set productions to auto-deliver(for hidden productions)
Version 1.2.0.13
* Fix for AutoDeliver & Storing for productions preplaced on maps
* Fixed broken pallet-limit
Version 1.2.0.14
* Fix for Spawning not saving anymore
Version 1.2.0.16
* Fix for intelligent Distributing, Produktions should no longer distribute to themself
Bugfix with Unloadingstation without a FillType Entry
* Added new translations: Spanish, Italian and French
* Built-in priority system
* Buy function built in
* Installed production spawner script
* Sellpoint script installed
* Line break implemented
* Colored recipes
* Maximum storage quantities & sorting of productions
* FillTypeCategories support
* Added display and object display
* Warehouse spawn script installed