Rennebu

  • Rennebu
  • Rennebu
  • Rennebu
  • Rennebu
  • Rennebu
  • Rennebu
OlaHaldor
217 subscribers
V1.0.2.5
118 683

Size: 16x (8x8 km)
Number of fields: 145
Number of farmlands: 127

For a more Norwegian experience, have a look for the Norwegian brands
- Kverneland
- Orkel
- Reime
- Gjerstad
- Moi

The map requires the mod "Buildings of Norway".
I highly recommend using CoursePlay for a better AI experience.

Recommended mods:
- More Animal Husbandries Possible
- MoreTrees
- Paint And Terraform Anywhere

The lush valley of Rennebu is inviting and encouraging all sorts of work! Arable land, animal husbandry and forestry.
The map is based on a small part of the real world location Rennebu in Norway. The farms and farm buildings are real and placed at their real location.

The playable area is 16x the size of a default map (8x8 KM). All production points and sell points are at their real world location, with only a couple changes for better gameplay.
- The animal dealer is non-existent in real life but made sense to make use of this building, as it is located at a central spot on the map.
- The bridge close to the animal dealer is about twice as wide than the real bridge, to make it possible to cross with larger and wider equipment.
- The bakery is not a bakery per se. It has a stone oven which is for rent by the community, especially busy before holidays.

Most of the buildings are placeables and with color selection, which will let you mix and match as you build your own farm on an empty lot.
This is the first version of the map, with enough to get started and enjoy the scenery. In future updates there will be new buildings.

On the map you will find:
- 146 marked fields
- 28 Farmlands dedicated to Forestry

Productions available:
- Sawmill (With Platinum DLC support)
- Carpenter (With Platinum DLC support)
- Grain Mill
- Bakery
- Iron Ore Mine (requires Platinum DLC)

Planned productions in the future:
- Dairy
- Spinnery
- Tailor Shop

Selling stations:
- Animal Dealer
- Grocery Store
- Grain Mill
- Sawmill
- Carpenter

The rest of the production types are not added to the map by default because there's no natural location for them as they do not exist in real life.
The map is your sandbox, and you can build your own productions when you need it.

Server
Consoles
Changelog
4
  • - FIX FOR CONTRACTS! All contracts should be possible to complete now. Thanks to LOKI_79!
    - Refined field dimensions. Fields now have a new number by the way they were automatically sorted.
    NOTE!! IT IS ADVICED YOU START A NEW SAVEGAME FOR THIS
    - Updated trees! Collision should behave better now, and look more packed in forwarders and trailers.
    If you update the map and play on an existing savegame, trees you previously have cut will re appear where they were originally harvested.

  • These changes require a new savegame:
    - Various terrain and foliage fixes.
    - Changed tree at Nørigard. Should now be possible to cut if desired.
    - Debris crushers are now placeables, and can be owned and sold by the player.
    - Enabled all temp placeables outlined and planned (for now). They will appear as building sites until the buildings pack is updated with proper, functioning buildings.
    - Custom dirt road mesh in various places, mainly for forestry roads.
    - Forklifts and/or telehandlers at the shop, sawmill, grainmill and carpenter. Free to use, no need to bring your own.
    - Prepared farmland for multiple new farms.
    - Adjusted prices of farmlands.
    - Added iron mine.

    Performance improvements:
    - Reduced number of trees
    - Improved terrain occluder cache

    Fixes:
    - Olive oil is now shown on price table.
    - Maize is possible to grow (not realistic but added again after requests).
    - Optimized terrain along forestry/dirt roads.
    - Fixed traffic congestion at two intersections.
    - Updated farmlands to adhere to the new feature where farmland ID's are shown on the map.
    - Increased spawn area for the sawmill. It can now spawn up to six stacks of planks or beams.
    - Added support for Platinum DLC at the sawmill. Products will spawn in separate locations.
    - Removed stack timber replacing boards. The default boards are back to better differentiate the boards and the Platinum DLC woodbeams.

  • The following changes are safe for existing savegames:
    - Adjusted food priority and values for cows. TMR is lower prio, silage, hay, grass and chaff is highest prio.
    - Disabled maize, cotton, soy beans and sugarcane from being produced and sold
    - Fixed fence placement at the church
    - Updated trees from Holmåkra. This should not require a new savegame.
    - Adjusted tipCol. You should now be able to use bunker silos and tip stones among other things in more places.
    - Fixed the reports about trees in fields and floating in the air
    - Fixed various hidden objects causing collisions in fields and roads
    - Adjusted bird sound intervals

    The following changes require a new savegame to be seen. It's not critical, mostly a visual update.
    - Various Terrain adjustments and fixes
    - Various ground texture adjustments
    - Various foliage fixes
    - Added access road to field 84

Required mods
1
Credits
Comments
39