Attention, the DLC Platinum Expansion is required for this map version!
Today I have for you the 4x Map Department Haut Beyleron which means something like district Haut Beyleron. Before I say one or the other about the map, I would like to get rid of the urgent note that it is a BETA and here and there not everything is ready. However, due to the many requests, I decided to publish the map.
In the Haut Beyleron district there are more fields and also the odd production (not all of them are implemented yet, you should wait before placing your own). There are now a total of 99 fields and some areas that can be used as meadows or commercial areas. The map has a large main courtyard in the center of the map and another standard courtyard more or less in each of the corners. There are 4 BGA's and a 4x fermenter/weed dryer at the hardware store, but you'll see. Since there are 5 courtyards, the game modes don't work and all the courtyard buildings are there anyway. Currently there is a large sheep pasture and cow pasture.
Currently there is a hardware store with a fermenter/grass dryer, a large sugar factory, a large mill, a large bakery, a large oil mill, a food production facility and a jam factory. More will follow, some buildings are already there. In the big productions, there is always an extra sales trigger that has nothing to do with the production itself.. well, you know, you can't sell anything in a purchased production.
The 3 fields on the left in the north are for grapes and on the right for olives. For this reason, there are also corresponding packaging productions that can of course also be used as storage. You deliver grapes or olives and can then transport them to production on pallets or sell them.
The productions of the original map are still there.
If you don't feel like having to start a new savegame through updates, you should only download the map when it's no longer a beta, otherwise I hope you like the map so far and have fun.
I have set up a bug report on my Discord. If you find something, you can report it there and don't complain.
Oh yes, the Autodrive courses are here https://sharemods.com/ayld1wms3gv6/EntpackeMich_AutoDrive_config.zip.html
What do you need for the Kate?
- https://farming-simulator.com/mod.php?lang=de otherwise you cannot make wood
- https://sharemods.com/2zneqcein6e0/FS22_Gulli_Silotrailer.zip.html for sugar and flour transport
What do I recommend?
- https://farming-simulator.com/mod.php?lang=de&country=de&mod_id=239938&title=fs2022
Here is my link to
- Discord: https://discord.gg/vEc2dXf
- Twitch https://www.twitch.tv/gullideckel_ I'm live from Monday to Friday from 7.30 a.m
Changes for Update 0.8.0.0 Beta (Default):
- Building - Optimization at the wholesaler (available from version 0.8.0.0)
- the wooden container can now be used (available from version 0.8.0.0)
- When buying pallets from the wholesaler, a filling effect was displayed, it was removed (available from version 0.8.0.0)
- new product at the big baker - baguette (available from version 0.8.0.0)
- various optimizations (available from version 0.8.0.0)
- Increased pallet spawner at sawmills ( available from version 0.8.0.0 )
- the pallet production now also produces shingles and wooden tiles (available from version 0.8.0.0)
- removed unnecessary tipColision at oil mill and potato production ( available from version 0.8.0.0 )
- added more crash barriers and delineators (available from version 0.8.0.0)
Changes in the savegame necessary:
Changes for Update 0.7.9.0 Beta (DLC ready):
- the small furniture production now also needs empty pallets (available from version 0.7.9.0)
- the small furniture production also produces - dog house, scratching post and bird house (available from version 0.7.9.0)
- the sawmills now also produce prefabricated walls (available from version 0.7.9.0)
- the numbers above the gates of the wholesaler are now illuminated (available from version 0.7.9.0)
- the big furniture factory now also - produces barrels, buckets and bathtubs ( available from version 0.7.9.0 )
- since some employees of the tree production have discovered turning for themselves, the following products are now also produced here: banisters, pepper shakers and bowls (available from version 0.7.9.0)
- fixed floating parking lot marker at gas station south/west ( available from version 0.7.9.0 )
- added missing lighting in the middle of the BGA (available from version 0.7.9.0)
- fixed a serious error caused by defective sales triggers in the large warehouse (available from version 0.7.9.0)
- Added missing collision on 2 supports of the large warehouse (available from version 0.7.9.0)
- Rollercoaster of the map Silverrun Forest available and usable (available from version 0.7.9.0)
- added new displays at the farm silos, only work with Sly's mod! Only the content from the main store or main silo is currently displayed (available from version 0.7.9.0)
- the symbol for order was displayed in the wrong place by the shopping park (available from version 0.7.9.0)
- at the greenhouses there is now also one for unloading at the water marking to make it clearer that everything else has to be delivered there (available from version 0.7.9.0)
Changes in the savegame necessary: yes
To activate the new displays you need the mod from Sly: https://sharemods.com/p1l4la7xehfx/FS22_advancedProductionInfoFunctions.zip.html
But be careful, she doesn't work with Revamp!