Fliegl Timber Runner Autoload Wood

  • Fliegl Timber Runner Autoload Wood
  • Fliegl Timber Runner Autoload Wood
  • Fliegl Timber Runner Autoload Wood
  • Fliegl Timber Runner Autoload Wood
  • Fliegl Timber Runner Autoload Wood
kenny456
564 subscribers
V1.2.0.0
17 995

This is set of three log trailers, which have larger space between bunks, so you can load / unload them with front loader or big arm loaders.

- Price: 39000 $/ 45000 $/ 55000 $
- Additional bunks which can be folded / unfolded when you are loading short logs to 3 or 4 piles (15m and 20m trailers)
- Back attacher for trailer and trailerLow to all trailers
- Autoload script edited (logs are now sorted to the piles)
- You can change number of logs piles on your trailer from 1 to 4
- You can switch between piles manually
- You can show unload area to see where logs will be unloaded
- You can show load area to see current pile
- You can move, resize and rotate unload area
- Count and total mass of loaded logs are displayed in F1 menu
- All controls can be set in your Inputbindings
- You can enable / disable F1 help, will be saved as global in xml config file

12m trailer: 1 pile up to 12m, 2 piles up to 6m or 3 piles up to 4m
15m trailer: 1 pile up to 15m, 2 piles up to 7.5m or 3 piles up to 5m or 4 piles up to 3.5m
20m trailer: 1 pile up to 20m, 2 piles up to 10m, 3 piles up to 6.5m or 4 piles up to 5m

Controls:
KEY_X - fold / unfold additional bunks (15m and 20m trailers)
KEY_B - start autoload
KEY_Y - start unload
KEY_O - change side (left / right)
KEY_KP_enter - change number of piles
KEY_KP_period - switch to next pile
KEY_lctrl KEY_KP_minus - shift unload position
KEY_lctrl KEY_KP_plus - resize unload position
KEY_KP_0 - rotate unload position
KEY_KP_multiply - show / hide load position (current pile)
KEY_KP_divide - show / hide unload position
KEY_lctrl KEY_t - show / hide F1 help controls (saved in xml config file)

Changelog 1.2.0.0
- Fixed issue when trailer slides to the side (full loaded)
- Fixed foliage bending

Changelog 1.1.0.0
- Fixed issue when implement icon not turn blue when autoload is active since game patch 1.3.1

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