Upper Mississippi River Valley 4x

  • Upper Mississippi River Valley 4x
  • Upper Mississippi River Valley 4x
  • Upper Mississippi River Valley 4x
  • Upper Mississippi River Valley 4x
  • Upper Mississippi River Valley 4x
  • Upper Mississippi River Valley 4x
DJModding
211 subscribers
V2.1.0.0
91 663

Welcome to Upper Mississippi River Valley. This is a fictional 4x map based on the northeast region of Iowa.
- Corn Dryer is inbuilt in map produces dry corn from corn, NEED to OWN LAND for use.
- Custom harvestore is inbuilt into the map and produces silage from grass/alfalfa/clover/chaff, NEED to OWN LAND for use.
- Whiskey, Beer, Wine, Ethanol, Chips, Soymilk, Pasta, and Oatmeal custom productions are included in the map.
- Map has two new crops, Alfalfa and Clover, which can be mowed as grass and baled, food for animals. Credits to Lancyboi.
- Custom crop textures for corn by AW Modding, Wheat, and barely destruction by SeriousMods.
- Corn and Soybeans can now output cornstalks and bean straws which can be baled and sold for extra bucks.
- Working traffic signals, script by Achimobil.
- Map has Custom Geo inbuilt. Corn and Soybeans can be planted in spring and harvested in winter.
- Map has additional ground textures and can be used in paint mode.
- Custom lighting added, orange sunrise and sunset, darker nights.
- Map has 63 arable lands, ranging from medium to large, and a few meadows.
- Custom flat bottom grain bins added across farms and NEED to OWN LAND for use.
- Custom Iowa license plates added.
- 7 custom farm areas on the map with 9 dairy barns and 3 pigsties. Need to buy land to own.
- Added Anhydrous Ammonia as a new fertilizer type. Propane added.
- 2 Fire Stations are added to the map with animated doors.
- All farms have fuel triggers. I left out the house trigger so players can add their own triggers.
- 10 sell points included and vary for each product. Train silo and train sell point added.
- There is a John Deere Dealership, There are dealer vehicles that can only be used as demo equipment.
- There is a bulk feed shop for buying seeds, lime, herbicide, fertilizer, anhydrous, and propane.
- Added sell point for chaff. Sell point also takes Silverrun DLC map products.
- Added custom sounds across the map. Various buildings have smoke effects.
- Multi-Terrain Angle installed, using 32 angles.
- Map is completely Error-free and just a few small warnings that are harmless.

If you think I deserve some reward for my hard work, please buy me a coffee or a drink. It's not mandatory at all.
https://www.paypal.com/donate?hosted_button_id=5J9JG4UCBJPD2

As promised here is Build Your Farm Edition. Removed all farms so you can build your own.
Link to BYF version - https://djmodding.itch.io/upper-mississippi-river-valley-build-your-farm-edition

Server
Consoles
Changelog
3
  • - Fixed terrain shader issue with game version 1.9.1

    Note - New save is not needed. This fixes the issue with game version 1.9.1

  • New Changes:
    -Soybean Straw and Cornstalks can now be added to mixer wagons to convert into regular straw for animals (can be used for bedding or TMR).
    -Added additional farmlands to be purchasable on the map, now increased to 81 in total.
    -Changed the Alfalfa and Clover growth cycles (matched to base game Grass crop). Alfalfa and Clover will regrow after harvest and will yield more than grass.
    -Updated the tedding, and windrow effects for Alfalfa and Clover (previously they were using base game grass effects).
    -Updated soybean straw texture (previously it was used the same as corn stalks).
    -Added crop destructions for Canola, Oat, and Soybean.
    -Added Bale Trigger for All Fermenting Silos to take in bales directly.

    Bugs:
    -Fixed issues with mixer wagons, they can take alfalfa, clover, bean, and corn straw now to create TMR.
    -Fixed issues with fields 44,49,50,56 where the AI plants crops even though owned by the player.
    -Fixed issues where some types of tall weeds cannot be plowed or mowed.
    -Fixed issues where crops from the corn dryer and harvestor multiply every day.
    -Fixed issues with the new Gowiel DLC not working with maps bale types and with game update 1.9.
    -Reduced the custom sound values to a bit low in the city.

    Note: New Save is not required, however, if any of the above changes do not reflect or have mod conflicts, please consider a new save game.

Credits
Comments
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