Holmewold Farm 22

  • Holmewold Farm 22
  • Holmewold Farm 22
  • Holmewold Farm 22
  • Holmewold Farm 22
  • Holmewold Farm 22
  • Holmewold Farm 22
MARVVV
139 subscribers
V1.4.0.1
61 589

Welcome to Holmewold Farm 22.

- A 4x map exactly replicating a picturesque area of the Yorkshire Wolds (England) using satellite imagery and real terrain elevation data.

- 133 fields spanning almost 2500 acres (1000ha); all have contracts enabled
- Wide range of field sizes from 1 or 2 acres all the way upto the largest at 70 acres
- Realistic 2 metre margins on all fields
- True-to-life replication of field layouts, buildings and yard arrangements
- 6 large farm yards all with built-in workshop triggers and diesel tanks (some with built-in grain storage facilities or silage bunkers where appropriate). Further outbuildings dotted across the map
- Custom built-in livestock pens for sheep, pigs and cattle
- 4 sell points
- Custom ground, crop and grass textures
- Animated gates and shed doors
- Fully seasons compatible

The map's size and abundance of yards lends itself well to multiplayer gameplay. Please bear in mind this map is equivalent to 4 regular maps stitched together and hence will require more computational power than a standard map.

I hope you enjoy farming in God's own county.

Converter notes:
All done as best as possible

Any bugs please message MARVVV #1629 on discord, hope you enjoy

Server
Consoles
Changelog
6
  • Update 1.4.0.1 UNSURE ON NEW SAVE

    Just added buyable bushes and flowers and foliage areas work properly on mod placeables... thats all.

  • Update 1.4.0.0 NEW SAVE REQUIRED

    Fixed weeds, rolling and the dewulf self propelled vegetable harvester crashing the game.

    Re-added Sugarcane.

    Redone Silage sorghum, now has unique textures in trailers and on the ground.

    Lavender now harvestable with a forage harvester.

    Sorry for such a short space between updates, but this was needed asap.

    Any bugs please message MARVVV or comment in the designated channel on discord, hope you enjoy.

  • NEW SAVE REQUIRED

    Added MTA.

    Updated multifruit.

    Fixed stones.

    Fixed electric pole grounds missing.

    Added Maize+ support.

    Updated tree shaders.

    Fixed car shadow missing.

    Changed to placeables xml to mapdir.

    Added Horse grass, spelt and triticale.

    Added some base game vehicles with multifruit compatibility.

    Added alfalfa hay clover hay horse grass and horse grass hay to bunkers.

    Added fermented alfalfa clover and horse grass to BGA.

    Updated contributors.

    Fixed holes in hedges on some locations.

    Redone conversion of the fruit density so there's more decretive foliage.

    Fixed 2 collisions on hedges.

    Stitched traffic splines and set to in real life speed limits.

    Added field brush prefab.

    Pheasant feeders now moveable.

    Added goat milk support to sheep pens.

    Completely new crop calendar.

    Stretched a barrier trigger by the selling yard next to the BGA pen so that it activates sooner.

    Moved weighing station display to the left and made the cones moveable at the the selling yard.

    The premium expansion self propelled vegetable harvester crashes your game due to how many fruits I've added, this is known by giants but swept under the rug.

    I just want to state the multifruit in this map was made by Jinkou89, and many edits to it done by me, unfortunately I believe he no longer mods for fs due to an argument over somethings permission, however before he quit he gave me permission to use it just to be clear on that area.

  • NEW SAVE REQUIRED

    Added new bale types to bale sell point.

    Fixed some foliage areas. (Ponti_074)

    Enviroment volume now works.

    Fixed distance blobs.

    Tweaked traffic speeds.

    Changed some ground textures.

    Added Giants correct weather flags instead of minute of day for night illuminations.

    Added pedestrian animations.

    MASSIVE REVAMP MULTIFRUIT

    Includes:

    Fixed Flax pickup animations.

    Cleaned irrelevant files.

    Removed cuttable hedges to decrease the fruit count.

    Removed Carrots and Beetroot to avoid platinum expansion conflicts.

    Hopefully fixed weed cultivation.

    Added BulletBill's crop textures
    Changed Maize to BenjiFS's.
    Changed Rye to OxygenDavid's.

    Fruit growth now uses 1 density map instead of 2.

    Grass now stays on ground in winter instead of completely dissapearing. [crop]

    Changed some filltypes to match Jinkou89's Production points.

    Added bale support for the goeweil dlc, MADE BY Jinkou89.

    Added Relight.

    Date of zip and update:04/12/23 Time:23:30

  • NEW SAVE REQUIRED

    Removed hedge collisions
    Fixed AI triggers
    Fixed lime map
    Fixed placeable marker and teleport issues

Required mods
1
Credits
Comments
63