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Altenthal

V1.1.1.0
  • Altenthal
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  • Altenthal
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Description

:):):)Welcome to Altenthal:):):)

But first a few words about me. This is my FIRST map for the LS. I've been building with Blender for about a year now, and have been working on the map for 1.5 years, not everything will be perfect on the map but I think It's pretty good, but now...

Altenthal here is a fictional map with numerous options divided into 3 villages.

The map offers 76 fields, including 6 meadows, ranging in size from 1ha to 12ha, as well as 3 medium-sized forest areas, as well as 13 sales points and 3 gas stations.

It has 21 permanently installed custom productions with an interconnected industry, with around 120 new fill types, almost every fill type can be further processed at least once...

At the heart of the map is the main farm (completely for sale) including a side farm that offers everything, a pigsty, a cowshed, a small chicken coop, a farm silo including a mind, bale storage and various feed mixing systems. All stables are for manual mucking out.

There are also two cow pastures and a sheep pasture in the immediate vicinity.

There is also a chicken farm (for sale) with two large stables on the map.

We also offer a fruit and vegetable farm where we grow apples, pears, cherries, blackberries, parsnips, watermelons and much more.


Altenthal data:

- 76 fields including 6 meadows
- There is an inn, a fire department, a church...
- 21 productions such as: Bakeries, sawmill, BGA, oil mill, cardboard factory, jam factory, slaughterhouse etc.,
- Multifruit: triticale, spelt, rye, millet, lentils, field grass
- Corn stalks on the map
- 13 points of sale
- Animals from Hof ​​Bergmann installed (approval is available)
- Adjusted ambient sounds
- More ground angles (32)
- Changed fruit textures
- Precision Farming Ready
- Changed feeding
- AI traffic/pedestrian installed, helper AI installed
- ManureSystem completely installed in stables, productions and purchase/sales points
- Changed lime and fertilizer textures
- All ground layers of the map are also paintable
- Premium DLC Ready

- Additionally placeable bale storage for hay, straw, corn straw, silage is available in the shop...

A mod from FBM is required:
https://forbidden-mods.de/filebase/file/46763-sch%C3%BCttgut-halle-f%C3%BCr-erdfr%C3%BCchte-zuckerr%C3%BCben-kartoffeln-rote-beete-karotten- pastin/

the rest comes from Modhub

!!! Please note that there are beehives built into the fruit/vegetable farm. If you want to use them, I have to build a pallet spawner first, unfortunately there is no other solution...)


If you have any questions, errors or help, please come to our disord and we will be happy to help:
https://discord.gg/gez5whKjat

A huge thank you goes out to Dear Landbauer for allowing me to use your things,
also thanks to björn_AKA_FactoryMODS and Bezzi without you the map would never have turned out like this....THANK YOU....

Thanks to FarmerAndy(LSFM) for releasing the animals
Thanks to the ModdingWeltTeam Raptor5 and Hoffi for the Fr

Server
Consoles

Changelog

  • - Bug fixes display bale storage large

  • !!!!! A NEW SAVEGAME IS NEEDED!!!!!!!


    Bugs/Improvements:

    - Various bug fixes
    - Some revisions and touch-ups
    - Bale trigger Raiffeisen and Market fixed
    - Trigger grain mill were swapped
    - Error errors caused by FS22_EnhancedAnimalSystem have been fixed
    - Hall with grain drying, the sound at the gates was missing
    - Various collisions corrected
    - Added additional languages ​​IT,RU,HU
    - The map is adapted to the latest version of the HOT CargoPack
    - Stubble in rye revised
    - Trigger on chicken feed mixer lowered was too high
    - Light in the machine hall didn't work
    - Stones have been included in the sales overview and you can now sell them
    - Multiple triggers increase the LSFM barrel function
    - Oil radish activated again (helper jobs deactivated)
    - Sawmill caused problems when swapping out and display not working was fixed
    - The liquor barrels were too heavy to carry
    - Fixed missing effect when turning hay
    - Cheese boxes set to be lighter were too heavy
    - Boxes of goat cheese could not be outsourced
    - Field 47 had no exit
    - Larger fields were given a second exit where possible
    - Spwan area rotated at the dealer
    - Corn stalk texture revised
    - All pallet sales triggers revised did not work properly
    - Adjusted the amount of stones on the fields
    - The feed mixer on the farm also uses ground grain as an alternative to mineral feed
    - Fixed watermelon palette
    - Milk trigger for small cow pasture fixed
    - Manure storage at the composter doesn't work
    - Fixed not being able to ride horses
    - Willow now also has a Manure connection
    - Several trees removed due to AD
    - TipCollis improved for the mixers

    Innovations:

    - New crops installed (clover, alfalfa, green rye)
    - Stubble destruction installed

    - Fermenter/hay drying expanded to include clover and alfalfa
    - At the Groß am Hof ​​bale store, hay was replaced by alfalfa hay
    - Placeable bale storage in the shop can be expanded to include clover hay and alfalfa hay
    - Chicken feed can now be purchased as a big bag in the shop
    - Livestock dealer converted and expanded to include a manure and manure purchase facility
    - There are two water extraction points installed on the farm. (At the washing area and next to the cowshed)
    - And a water intake point in Altenthal am See (with Manure connection)
    - Water intake point installed on the chicken farm
    - When starting the New Farmer mode, the starting fields were empty - this has been changed. (If you start a new save game in this mode, the fields are now ready for harvest)
    - Bale storage installed at the BGA for corn stalks and silage, each with a capacity of 1,000,000
    - Feld24 reduced in size and expanded to include a horse pasture
    - Slaughterhouse now makes horse meat and the butcher makes horse salami
    - An additional manure connection for water has been added to the outside of the greenhouses
    - Mayonnaise production installed on the chicken farm, with a separate cooling room for mayo and eggs
    - PDA revised

Credits

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