KingMods Logo

Departement Haut Beyleron (4x)

BETA
  • Departement Haut Beyleron (4x)
  • Departement Haut Beyleron (4x)
  • Departement Haut Beyleron (4x)
  • Departement Haut Beyleron (4x)
204 863

Description

Today I have for you the 4x Map Department Haut Beyleron which means something like district Haut Beyleron. Before I say one or the other about the map, I would like to get rid of the urgent note that it is a BETA and here and there not everything is ready. However, due to the many requests, I decided to publish the map.

In the Haut Beyleron district there are more fields and also the odd production (not all of them are implemented yet, you should wait before placing your own). There are now a total of 99 fields and some areas that can be used as meadows or commercial areas. The map has a large main courtyard in the center of the map and another standard courtyard more or less in each of the corners. There are 4 BGA's and a 4x fermenter/weed dryer at the hardware store, but you'll see. Since there are 5 courtyards, the game modes don't work and all the courtyard buildings are there anyway. Currently there is a large sheep pasture and cow pasture.

Currently there is a hardware store with a fermenter/grass dryer, a large sugar factory, a large mill, a large bakery, a large oil mill, a food production facility and a jam factory. More will follow, some buildings are already there. In the big productions there is always an extra sales trigger that has nothing to do with the production itself.. well, you know, you can't sell anything in a production you've bought.

The 3 fields on the left in the north are for grapes and on the right for olives. For this reason, there are also corresponding packaging productions that can of course also be used as storage. You deliver grapes or olives and can then transport them to production on pallets or sell them.
The productions of the original map are still there.

If you don't feel like having to start a new savegame through updates, you should only download the map when it's no longer a beta, otherwise I hope you like the map so far and have fun.
I have set up a bug report on my Discord. If you find something, you can report it there and don't complain.

Oh yes, the Autodrive courses are here https://sharemods.com/ayld1wms3gv6/EntpackeMich_AutoDrive_config.zip.html

What do you need for the Kate?
- https://farming-simulator.com/mod.php?lang=de otherwise you cannot make wood
- https://sharemods.com/2zneqcein6e0/FS22_Gulli_Silotrailer.zip.html for sugar and flour transport

What do I recommend?
- https://farming-simulator.com/mod.php?lang=de&country=de&mod_id=239938&title=fs2022

Here is my link to
- Discord: https://discord.gg/vEc2dXf
- Twitch https://www.twitch.tv/gullideckel_ I'm live from Monday to Friday from 7.30 a.m

Server
Consoles

Changelog

  • Changes for Update 0.9.0.0 Beta (Standard Version):
    - added new cow pasture in the south. This requires a ground adjustment for existing savegames (available from version 0.9.0.0)
    - Added additional decorative elements such as crash barriers or signs (available from version 0.9.0.0)
    - added additional markers to the feeding halls of the cowsheds ( available from version 0.9.0.0 )
    - the main silo now also has digital displays for the placeable version (only in connection with the Sly mod) (available from version 0.9.0.0)
    - Added trigger for palletless transport for raisin production (only for new savegames) (available from version 0.9.0.0)
    - Added trigger for the palletless transport to the small furniture factory and moved delivery and collection (available from version 0.9.0.0)
    - Added a trigger for the palletless transport to the small bakery, and baguettes are now also produced here and manufactured goods are sold (available from version 0.9.0.0)
    - adjusted the icon height of some markers in some productions ( available from version 0.9.0.0 )
    - Manure trigger fixed on the pig fattening (available from version 0.9.0.0)
    - Adjusted floor marking at sawmill 2 (available from version 0.9.0.0)
    - Change to Farmland 107, the recess is now removed ( available from version 0.9.0.0 )

    Changes in the savegame necessary: ​​yes (see readme_readme.txt)

  • Changes for Update 0.8.6.0 Beta (Standard Version):
    - Turned the 3 at the wholesaler (available from version 0.8.6.0)
    - Repaired trees without collision at the hotel, the file splitShapes.gmss should be deleted in the savegame. But be careful, then all the trees on the map will be reset. So if trees have already been felled, they will be there again. ( available from version 0.8.6.0 )
    - Remaining delineators set (available from version 0.8.6.0)
    - Missing display on the placeable silo added (only in connection with the mod from Sly) (available from version 0.8.6.0)
    - apple juice production - added missing trigger for palletless transport ( available from version 0.8.6.0 )
    - the big bakery now also produces baguette (available from version 0.8.6.0)
    - incorrectly linked graphics repaired ( available from version 0.8.6.0 )
    - added more traffic signs ( available from version 0.8.6.0 )
    - Due to restructuring in the wholesaler's warehouse, the warehouse should be emptied before the update, otherwise stored products will be lost because stocks will be deleted (available from version 0.8.6.0)
    - Added missing vegetation in some places, but changes are only visible in new savegames ( available from version 0.8.6.0 )
    - Renaming of the map name in English. on "Departement Haut Beyleron" the map should be displayed faster on the servers ( available from version 0.8.6.0 )

    - Guide posts completed to 75% on the entire map (available from version 0.8.5.0)
    - Added lighting at the dealer ( available from version 0.8.5.0 )
    - Added lighting at the warehouse for wood chips and shredded goods (available from version 0.8.5.0)
    - added more decoration elements on the map (available from version 0.8.5.0)
    - The height of the gate at the wholesaler has been slightly increased, now the truck with trailer should also fit (available from version 0.8.5.0)
    - there are no more orders at the pig feed production (available from version 0.8.5.0)
    - all doors at the wholesaler are now animated (available from version 0.8.5.0)

    - Additional delineators & crash barriers set (available from version 0.8.1.0)
    - the lot behind the mall can now be bought to remove the bulk trigger with the two buildings ( available from version 0.8.1.0 )
    - The EKZ was renewed and provided with snow-free areas (available from version 0.8.1.0)
    - additional traffic signs added (available from version 0.8.1.0)
    - placed floating tree ( available from version 0.8.1.0 )

    Changes required in the savegame: optional

    Mod by Sly -> version 0.10.4.0 : https://sharemods.com/i2uw4vyzo6bg/FS22_advancedProductionInfoFunctions.zip.html

  • Changes for Update 0.8.0.0 Beta (Default):
    - Building - Optimization at the wholesaler (available from version 0.8.0.0)
    - When buying pallets from the wholesaler, a filling effect was displayed, it was removed (available from version 0.8.0.0)
    - new product at the big baker - baguette (available from version 0.8.0.0)
    - various optimizations (available from version 0.8.0.0)
    - removed unnecessary tipColision at oil mill and potato production ( available from version 0.8.0.0 )
    - added more crash barriers and delineators (available from version 0.8.0.0)

    Changes in the savegame necessary:

  • Changes for Update 0.7.9.0 Beta (Default):
    - the small furniture production now also needs empty pallets (available from version 0.7.9.0)
    - the numbers above the gates of the wholesaler are now illuminated (available from version 0.7.9.0)
    - fixed floating parking lot marker at gas station south/west ( available from version 0.7.9.0 )
    - added missing lighting in the middle of the BGA (available from version 0.7.9.0)
    - fixed a serious error caused by defective sales triggers in the large warehouse (available from version 0.7.9.0)
    - Added missing collision on 2 supports of the large warehouse (available from version 0.7.9.0)
    - added new displays at the farm silos, only work with Sly's mod! Only the content from the main store or main silo is currently displayed (available from version 0.7.9.0)
    - the symbol for order was displayed in the wrong place by the shopping park (available from version 0.7.9.0)
    - at the greenhouses there is now also one for unloading at the water marking to make it clearer that everything else has to be delivered there (available from version 0.7.9.0)

    Changes in the savegame necessary: ​​no

    To activate the new displays you need the mod from Sly: https://sharemods.com/p1l4la7xehfx/FS22_advancedProductionInfoFunctions.zip.html
    But be careful, she doesn't work with Revamp!

  • Changes for Update 0.7.0.0 Beta:
    - Danger! The big oil mill will be removed and replaced by a new one elsewhere ( available from version 0.7.0.0 )
    - repaired defective chipboard pallet (available from version 0.7.0.0)
    - adjusted some consumptions and production quantities in productions (available from version 0.7.0.0)
    - new warehouse complex with buying stations (available from version 0.7.0.0)
    - various changes (available from version 0.7.0.0)
    - There are now 2 card versions Standard and DLC Platinum Expansion ready (available from version 0.7.0.0)

    ( For the DLC Platinum Expansion version, DLC must be present and activated! )
    - new products from the Platinum Expansion DLC (available from version 0.7.0.0)

  • Changes for Update 0.6.1.0 Beta:
    - increased the production rate of pig feed production ( available from version 0.6.1.0 )
    - Moved the purchase trigger of the potato production to the correct position (available from version 0.6.1.0)
    - In the wood chip storage now also chaff goes (available from version 0.6.1.0)
    - Various filling quantities in productions adjusted (available from version 0.6.1.0)
    - set various floating markers on the ground (available from version 0.6.1.0)
    - Added honey muffin to the Grand Bakery ( available from version 0.6.1.0 )
    - Added potato production croquettes ( available from version 0.6.1.0 )
    - Added mayonnaise to food production ( available from version 0.6.1.0 )
    - Soybean oil and soybean meal removed from Big Oil Mill (will later be generally removed) ( available from version 0.6.1.0 )
    - various small changes (available from version 0.6.1.0)
    - further productions can now be renamed (available from version 0.6.1.0)
    - Added more missing shop images ( available from version 0.6.1.0 )

    Changes in the savegame necessary: ​​no

  • Changes for Update 0.6.0.0 Beta:
    - Removed floating bicycles and other decorative objects near the train station (fixed from version 0.6.0.0)
    - missing text variable for train station east added (fixed from version 0.6.0.0)
    - Fixed 2 warnings from sellpoints (fixed from version 0.6.0.0)
    - new product in the potato factory -> oven fried potatoes ( available from version 0.6.0.0 )
    - a large part of the lighting on the map was mistakenly placed in the BGA center, now it is where it belongs ( fixed from version 0.6.0.0 )
    - Purchase station east at the gas station slightly offset (only applies to new savegames) (available from version 0.6.0.0)
    - the collision in the railing was missing on some bridges (fixed from version 0.6.0.0)
    - Sales trigger biomass heating plant is no longer displayed twice in the shop (fixed from version 0.6.0.0)
    - Added missing ball trigger in hardware store (fixed from version 0.6.0.0)
    - Increased trigger on the fermenters (available from version 0.6.0.0)
    - Added pig feed production at the pigsty (only for new savegames, but a placeable one is also available in the shop) (available from version 0.6.0.0)
    - New wood sale at the log production (available from version 0.6.0.0)
    - Collectibles now work (30 pieces) ( available from version 0.6.0.0 )
    - New water buying station at the big bakery (available from version 0.6.0.0)
    - Products can now also be transported without pallets (additional mod required) (available from version 0.6.0.0)
    - other minor optimizations (available from version 0.6.0.0)

  • Changes for Update 0.5.0.0 Beta:
    - placed floating tree (fixed from version 0.5.0.0)
    - placed floating parking lines (fixed from version 0.5.0.0)
    - Since silage can no longer be sold in the BGA's, there are 2 new points of sale for silage, manure, liquid manure & fermentation residues (available from version 0.5.0.0)
    - New storage for wood chips (can be placed) already placed on the farm for new savegames (available from version 0.5.0.0)
    - added more language variables ( available from version 0.5.0.0 )
    - East railway station renewed (available from version 0.5.0.0)
    - the hardware store now also accepts silage (available from version 0.5.0.0)
    - added more decoration elements ( available from version 0.5.0.0 )
    - added more signage ( available from version 0.5.0.0 )
    - new products in large sugar factory -> sugar beet syrup light & dark (available from version 0.5.0.0)
    - Removed bulk goods sale point from corner shop (available from version 0.5.0.0)
    - new products in gr. furniture factory -> kitchen furniture (available from version 0.5.0.0)
    - adjusted some prices and consumptions (available from version 0.5.0.0)
    - Grape packaging and olive packaging can now also be bought/placed (available from version 0.5.0.0)
    - The shelter with lighting and the small garage with lighting can now be bought/placed ( available from version 0.5.0.0 )
    - removed the 2 lanterns on the olive packer (available from version 0.5.0.0)

    Changes required in the savegame: optional
    You can find out how to make the changes in my Discord: https://discord.gg/vEc2dXf

  • Changes for Update 0.4.3.0 Beta:
    - bug in fr-lang ( fixed from version 0.4.3.0 )
    - All BGA's can now be removed by selling (available from version 0.4.3.0)
    - All buildings of the BGA's can be removed if changes are made to the savegame. But be careful, some buildings cannot be repositioned or placed in the required angle! (available from version 0.4.3.0, see instructions)
    - With new savegames, floodlights are now placed on the wedge silos (available from version 0.4.3.0)
    - Unloading speed of some pallets adjusted (available from version 0.4.3.0)
    - Added missing collision at the silos at the big bakery ( available from version 0.4.3.0 )

    Changes required in the savegame: optional
    There are instructions for the change in my Discord! #last update

  • Changes for Update 0.4.2.0 Beta:
    - repaired broken orka palette (available from version 0.4.2.0)
    - Increased butter production rate in the dairy (available from version 0.4.2.0)
    - New production - more olive plantation (available from version 0.4.2.0)
    - New products - Strawberry syrup, raspberry syrup & cherry syrup - Production in the jam production (available from version 0.4.2.0)
    - The BGA Center buildings can now be removed to place the Pumps N' Hoses Pack BGA. The hall, gas stations and scales cannot be removed (available from version 0.4.2.0)
    - First information signs installed (available from version 0.4.2.0)
    - changed some consumption and production rates (available from version 0.4.2.0)
    - small changes to the dairy building (available from version 0.4.2.0)
    - the big dairy now also produces - strawberry milk, raspberry milk & cherry milk (available from version 0.4.2.0)

    Changes in the savegame necessary: ​​no

  • Changes for Update 0.4.1.0 Beta:
    - in the jam factory, no cherries are accepted for cherry jam (fixed from version 0.4.1.0)
    - Tree in the building of the cherry olive plantation (fixed from version 0.4.1.0)
    - Removed strawberry milk from jam production (available from version 0.4.1.0)
    - New fruit in greenhouse -> raspberries (available from version 0.4.1.0)
    - New product in the jam factory -> raspberry jam (available from version 0.4.1.0)

    Changes in the savegame necessary: ​​no

  • Changes for Update 0.4.0.1 Beta:
    - for some the game crashes after the update on a dedi server (fixed from version 0.4.0.1)
    - Flour in trailer does not have standard texture like flour (fixed from version 0.4.0.1)

    Changes in the savegame necessary: ​​no
    Note: version 0.4.0.0 can be skipped

  • - Fixed floating lamp on the GwH (available from version 0.4.0.0)
    - Strawberry milk cannot be stored (ext. pallet storage as mod) (fixed from version 0.4.0.0)
    - new production cherry & olive plantation -> new product cherries (available from version 0.4.0.0)
    - new product in food production -> tomato-mozzarella salad (available from version 0.4.0.0)
    - new product in jam production -> cherry jam (available from version 0.4.0.0)
    - Added additional decorative elements (available from version 0.4.0.0)
    - removed faulty elements (available from version 0.4.0.0)
    - new production (placeable) sweets made of honey -> honey candy and honey lollipops (available from version 0.4.0.0)
    - Adjusted production rate of cucumbers in Greenhouse XL (available from version 0.4.0.0)
    - Production rate of empty pallets further increased (available from version 0.4.0.0)
    - Poplars no longer have to be rolled after planting (available from version 0.4.0.0)

    -> Changes in the savegame necessary: ​​no
    -> My recommendation is to delete the splitShapes.gmss in the savegame (this will reset all trees)

  • Changes for Update 0.3.3.1 Beta ( version 0.3.3.0 can be skipped! )
    - missing language variable in the large furniture production added (available from version 0.3.3.1)
    - fixed missing collision in the big mill (available from version 0.3.3.1)
    - Wood production is now added to the map (available from version 0.3.3.1)

    -> Changes in the savegame necessary: ​​no

  • - Added FillType sales unit | for productions that sell at the same time like the Big Bakery (available from version 0.3.3.0)
    - added more language variables (available from version 0.3.3.0)
    - Tank trailer now also gets water at the waterworks (available from version 0.3.3.0)
    - some objects were moved to make AD some space (available from version 0.3.3.0)
    - Sales products in the bakery do not return empty pallets, otherwise they will spawn without a mod ( available from version 0.3.3.0 )
    - the standard trigger in the bakery no longer takes bread (available from version 0.3.3.0)
    - the bakery now also sells cheese bread from its own production. Cheese must be delivered (available from version 0.3.3.0)
    - the dairy now sells cheese bread from its own production, bread must be delivered (available from version 0.3.3.0)
    - the pigsty now has a mark where the straw must be tipped (available from version 0.3.3.0)
    - repaired defective pallets (available from version 0.3.3.0)
    - new production furniture factory -> products: furniture, chipboard (available from version 0.3.3.0)
    - Empty pallets can now be bought again, but are very expensive to make their sale unprofitable (available from version 0.3.3.0)
    - some production rates changed (BGA, empty pallets, etc.) (available from version 0.3.3.0)
    - Added exterior lighting to the small garage ( available from version 0.3.3.0 )
    - Enlarged area at the textile furniture production (available from version 0.3.3.0)

    -> Changes in the savegame necessary: ​​no

  • - Lighting at the logistics yard can now be removed (available from version 0.3.2.0)
    - placed floating tree ( available from version 0.3.2.0 )
    - new production - veggie production > oat drink, soy drink, tofu, okara ( available from version 0.3.2.0 )
    - created corresponding palettes - soy drink, oat drink, tofu & okara (available from version 0.3.2.0)
    - BGA now also consumes okara + liquid manure (available from version 0.3.2.0)
    - Changed the first roads to a new collision mask (available from version 0.3.2.0)
    - some productions can now be sold without them disappearing afterwards (available from version 0.3.2.0)
    - Added oatmeal to the big grinder ( available from version 0.3.2.0 )
    - adjusted some property prices (available from version 0.3.2.0)

    -> Changes in the savegame necessary: ​​no
    -> If you don't get the ground on the veggie production with the landscaping tool, you can download the current terrain.heightmap.png from my DC under last_update

  • Version 0.3.1.1 Beta
    - fixed broken path for mozzarella pallets (available from version 0.3.1.1)
    - removed floating barrier (available from version 0.3.1.1)
    - various duplicate files removed (available from version 0.3.1.1)
    - Large mill modified to make room for another production (please do not build on it! | available from version 0.3.1.1 )

    -> Changes in the savegame necessary: ​​no

  • Change to version 0.3.1.0
    - Soybean oil pallets can now be stored in the pallet warehouse (available from version 0.3.1.0)
    - Added additional deco map edge (available from version 0.3.1.0)
    - Adjusted palette limit in the sheep pastures of the spawn area (available from version 0.3.1.0)
    - Greenhouses now also have cucumbers (available from version 0.3.1.0)
    - The food production now also produces cucumber salad (available from version 0.3.1.0)
    - Reduced filling volume for pallets in the big mill (available from version 0.3.1.0)
    - Added empty pallets in standard cheese factory (available from version 0.3.1.0)
    - Added mozzarella in standard cheese shop and removed butter ( available from version 0.3.1.0 )
    - Added potato production > potato wedges ( available from version 0.3.1.0 )
    - Added more language variables ( available from version 0.3.1.0 )
    - new products entered in corresponding sales outlets (available from version 0.3.1.0)
    - the main silo can now also be bought (without decoration) (available from version 0.3.1.0)
    - Large Mill -> Corn Flour ( available from version 0.3.1.0 )
    - VK prices for textile reduced (available from version 0.3.1.0)
    - in the tree trunk production could be sold, now no longer (available from version 0.3.1.0)
    - Installed a few entrance barriers as a test (available from version 0.3.1.0)

    -> Changes in the savegame necessary: ​​no

    Danger! After the update, the cheese factory gives an error because the milk was removed and it is still in the savgame. Just save and next time the error will be gone.

  • Version 0.3.0.0 Beta
    - Bulk material could be dumped on roads (fixed from version 0.3.0.0)
    - PDA further adapted (available from version 0.3.0.0)
    - Further adjustments to consumption in productions (available from version 0.3.0.0)
    - Added food production > ketchup ( available from version 0.3.0.0 )
    - Added potato production > fries ( available from version 0.3.0.0 )
    - Increased yield on olives (available from version 0.3.0.0)
    - Yield increased for grapes (available from version 0.3.0.0)
    - Removed duplicate purchase station ( available from version 0.3.0.0 )
    - Mineral feed added to purchase station (available from version 0.3.0.0)
    - Added more language variables ( available from version 0.3.0.0 )
    - Fixed bug in FR translation (available from version 0.3.0.0)

    -> Changes in the savegame necessary: ​​no

  • - additional barrier at the feed store to prevent balls from being pushed over it (available from version 0.2.0.0)
    - Repositioned pallet spawner for pallets at Schafstall Nord (available from 0.2.0.0)
    - Water tanks repositioned at the north cow pasture (available from version 0.2.0.0)
    - Fixed trigger on jam production (available from version 0.2.0.0)
    - Ground smoothed at Kuhweide Nord (available from version 0.2.0.0)
    - Garage moved to the north cow pasture (available from version 0.2.0.0, only for new savegames)
    - added more empty pallets to productions (available from version 0.2.0.0)
    - div cleanup ( available from version 0.2.0.0 )
    - Changed consumption for some productions (available from version 0.2.0.0)
    - Added FR translation ( available from 0.2.0.0 )

    -> Changes to the placeables.xml necessary: ​​no
    -> Replacing the terrain.heightmap.png necessary: ​​yes
    -> Delete the splitShapes.gmss necessary: ​​no (Caution, the trees will be reset)
    -> Delete the 3 cache files necessary: ​​recommended

    -------------------------------------------------- -------------------------------------------------- -----------

    What will be in the next updates:
    - Conversion of remaining productions to the consumption of empty pallets
    - Adding more products in food production
    - Balancing demand and consumption in the productions
    - more details
    - Lighting and decoration on productions
    - miscellaneous and troubleshooting

    -------------------------------------------------- -------------------------------------------------- -----------

    If you update from version 0.1.6.9 beta to version 0.2.0.0 it is an adjustment of the placaebles.xml
    optional.

    This is how you update from 0.1.6.9 to 0.2.0.0
    - Quit your game and make a backup of your current savegame
    - exchange the terrain.heightmap.png in your savegame with the supplied file (ground is adjusted)
    - deletes the 3 cache files (OPTIONAL! Ground textures are redrawn this way)
    - Satartet the game and use the landscaping tool to remove the grass at the north sheep pasture on the shifted pallet spawner
    - Have fun

    Thanks for playing my map and reporting bugs on my discord ( https://discord.gg/vEc2dXf )

  • - Adapt floor to textile production ( fixed in update 0.1.6.9 )
    - New cow pasture including liquid manure storage under field 62 (available from version 0.1.6.9)
    - New sales station near Feld 59 (available from version 0.1.6.9)
    - Chips now require sunflower oil (available from version 0.1.6.9)
    - New sheep pasture with 350 sheep at the long bridge (available from version 0.1.6.9)
    - some products could not be sold anywhere (available from version 0.1.6.9)
    - Building at sugar factory without collision ( fixed in update 0.1.6.9 )
    - some floors straightened (available from version 0.1.6.9)
    - additional crash barriers set (available from version 0.1.6.9)
    - changed some ground textures to prevent tracks (coming from the ground) on roads ( available from version 0.1.6.9 )
    - New spruce seedlings production (available from version 0.1.6.9)
    - New log production including pallets (available from version 0.1.6.9)
    - Sawmills take wood log pallets (available from version 0.1.6.9)
    - Pallet factory accepts wooden trunk pallets ( available from version 0.1.6.9 )
    - Increased prices for empty pallets in the shop (available from version 0.1.6.9)
    - Added decoration in front of the bakery (available from version 0.1.6.9)
    - resized some farmlands ( available from version 0.1.6.9 )
    - Greenhouses also need liquid fertilizer and seeds ( available from version 0.1.6.9 )
    - removed floating objects on field 63 (available from version 0.1.6.9)

    -> Changes to the placeables.xml necessary: ​​no
    -> Replacing the terrain.heightmap.png necessary: ​​yes
    -> Delete the splitShapes.gmss necessary: ​​yes (note, the trees will be reset)

  • - Apple palettes are performance-heavy (fixed in update 0.1.6.8)
    - Hotel lighting on the building defective (fixed in update 0.1.6.8)
    - Pallet spawner at the chicken coop too small for 8 pallets (fixed in update 0.1.6.8)
    - Feed trigger on the chicken coop too small or not in a good position (fixed in update 0.1.6.8)
    - Empty pallets cannot be bought (fixed in update 0.1.6.8 - Empty pallets can be bought in the shop/dealer)
    - Added lighting at the large bakery (available from version 0.1.6.8)
    - Added more delineators (available from version 0.1.6.8)
    - Merged pallet spawners in the large bakery (available from version 0.1.6.8)
    - New textile production ( available from version 0.1.6.8 )
    - New dairy (available from version 0.1.6.8)
    - New products - milk powder, UHT milk (available from version 0.1.6.8)
    - Egg pallets are unloading too slowly (fixed in update 0.1.6.8)
    - removed some superfluous files ( available from version 0.1.6.8 )

    - Ground on road at square 50 ( fixed in next update 0.1.6.7 )
    - Ground at courtyard 3 has a slope, causing chairs and tables to float, etc. (fixed in the next update 0.1.6.7 - for savegames, please exchange with the enclosed terrain.heightmap.png!)
    - the feed trigger of the chicken farm is too small ( fixed in the next update 0.1.6.7 )
    - duplicate palettes in buy menu ( fixed in next update 0.1.6.7 )
    - New production: Apple plantation (from next update 0.1.6.7 on the map - for savegames please exchange with the enclosed terrain.heightmap.png!)
    - New production: apple juice / vinegar production (from next update 0.1.6.7 on the map - for savegames please exchange with the enclosed terrain.heightmap.png!)
    - New range of spice mixes in the purchase menu (available from retailers from the next update 0.1.6.7)
    - Fence on the horse paddock is missing (fixed in the next update 0.1.6.7) Attention, if it is there, please remove it for the update, since a new one will be set (should be able to be deleted via the construction menu)!
    - AdBlue graphic is missing on the fuel pump (fixed in the next update 0.1.6.7)
    - New point of sale: Hotal Central (from the next update 0.1.6.7 on the map - for savegames please exchange with the enclosed terrain.heightmap.png!)
    - New product: tomato salad ( from next update 0.1.6.7 in food production )
    - New product: Onions ( from next update 0.1.6.7 in greenhouse )
    - New point of sale: food production export/sale (from next update 0.1.6.7 on the food production site)
    - Added some crash barriers here and there (from next update 0.1.6.7 on some roads)
    - the manure station in the middle cannot be purchased separately (can be purchased separately from the next update 0.1.6.7)
    - New production "The Best of Potatoes" (from next update 0.1.6.7 on the map), initially produces chips (salt, paprika, pepperoni, cheese)
    - Added some language variables, so you can rename.....

Recommended mods

Texts on this page may have been translated automatically and may not be accurate.

Comments (127)

Share this mod
Departement Haut Beyleron (4x)
  • Departement Haut Beyleron (4x)
  • Departement Haut Beyleron (4x)
  • Departement Haut Beyleron (4x)
  • Departement Haut Beyleron (4x)