Boost your contracts by making more money, and allowing collection of the spoils!
Features:
- 50% more profit from every contract
- 10 max contracts
- 5 max contracts per type by default
- Allow setting a custom amount per type of contract
- 50 total contracts available
- Borrowed contract equipment comes with free fieldwork items to fill your tools
- Allow using swathing equipment on harvest contracts
- Allow collecting straw from harvest contracts
- Allow collecting grass from mowing contracts
- Allow collecting stones from plow, cultivate, and sowing contracts
- Allow collecting hay from tedding contracts
- Allow collecting straw bales from baling contracts
- Allow collecting wrapped silage bales from bale-wrapping contracts
- Allow cultivating on seeding contracts, just in case you mess up
- Allow windrowing on baling contracts, so you can use a worker to bale
All of the above settings can be modified in-game through the General Settings panel.
NOTE: Setting changes that may affect the reward or number of missions may *not* affect any already generated contracts.
- User contributed translations: cz, da, es, fr, it, pl, pt, ru
- Allow collecting hay from tedding contracts.
- Allow collecting straw bales from baling contracts.
- Allow collecting wrapped silage bales from bale-wrapping contracts.
- Added cultivator to seeding missions, just in case you mess up
- Added windrower to baling missions, so you can use a worker to bale.
- Added support customizing of the number of contracts for each type of contract individually, with the ability to "disable" contract types you don't want to see.
- Added feature to remove already added fill items when the enableFieldworkToolFillItems setting is switched off
- Added feature to remove unwanted contracts when you change the customMaxPerType setting. This setting is executed both on game load and save.
- Added feature to "prefer" harvesting missions over baling missions as cereal-crop harvesting missions are less frequent due to the new straw baling missions.
- Added feature to enable or disable certain types of harvesting contracts.
- ContractBoost settings are now managed in-game:
- All settings previously in the configuration file can be set in the General Settings panel in-game, and will be updated when saving your game.
- The new FS25_ContractBoost.xml configuration file in savegame folder should only be manually edited while game is not running.
- The old ContractBoost.xml configuration file in modSettings folder has been depreciated
- Settings have been rebuilt to support MP synchronization :: The server is the source of truth for settings, clients receive settings on connect or change.
- Added safety check for custom maps that don't contain every type of contract