Universal Autoload

  • Universal Autoload
  • Universal Autoload
  • Universal Autoload
  • Universal Autoload
  • Universal Autoload
  • Universal Autoload
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Published by KingMods
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BETA 4
17 508

DEVELOPMENT RELEASE - Please test and leave any bug reports or feedback.

SUMMARY:

Single player is working as it should for BALES, PALLETS and BIG-BAGS
Multiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK
Any new vehicles will get autoload after purchasing in the shop (see below)
Any valid vehicles in a savegame will load settings if available

NEW FEATURES:

All pallets, big-bags and bales supported by default
Automatic detection of trailer loading zones (in shop)
UI to adjust size of loading zone in shop before purchase
No external configuration files required!!

TO CONFIGURE LOADING ZONES:

Use middle mouse click in the shop to activate editing
Right click drag to move individual faces
ALT-right click drag to move opposing faces (use this for width)
SHIFT-right click drag to move the whole zone
CTRL with any of the above for fine control
SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up)
Configuration can be edited in mod settings XML (if you know what you are doing)

PLANNED FEATURES:

Menu for global settings (in shop)
Set vehicle options in the shop before purchase
Reconfigure vehicles in the workshop
Bale collection mode
Log trailers (can be configured, but do not load anything yet)
Multiplayer synchronisation of settings
Show debugging display in multiplayer
Custom key bindings

KNOWN ISSUES:

Existing trailers on a savegame will not get autoload added (until restart with valid settings)
Editing/customising a vehicle in the workshop has no effect on the real vehicle
Object positions slow to update in multiplayer
Trigger detection of objects is poor in multiplayer (it helps to move them)
No saving of vehicle configurations when saving multiplayer games

https://github.com/loki79uk/FS25_UniversalAutoload

Server
Consoles
Changelog
4
  • v0.0.0.7

    TEMPORARY fix for issue with loading on most vehicles

    I realise now that the current issue is because loading triggers cannot be resized
    I have made a temporary change that should improve loading for all previously existing vehicles on a savegame
    Newly purchased ones will likely still have issues

  • v0.0.0.6

    Added some checks to prevent #26

    I think that #26 was caused by missing settings, so should not happen anymore
    I will add further validation of settings before applying them in a future update

  • v0.0.0.5

    Some BIG changes to Multiplayer

    Good things:

    The vehicle settings are now written to the server for vehicles bought in the shop or edited in the workshop by clients
    FOR NOW this happens for ALL clients, so it will keep overwriting the default settings every time you change it
    The existing vehicles will not update until the next restart of the game/server
    Added a lot more debugging to help diagnose the main issues at the moment

    Bad things:

    There was a LOT of refactoring, so there are likely to be new bugs now
    Detecting pallets on the server is still very unreliable (see #15). It seems totally broken, but you CAN get them to work by moving the pallets around and toggling the loading filters/settings to encourage an update. I WILL WORK ON THIS!!

Credits
  • loki79uk
Comments
41