Standardtypen

  • Standardtypen
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Published by KingMods
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V1.0.0.0
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This is a small add-on that changes how fill types and fruit types are loaded.

Typically, XML files from game installation folders are loaded first,
then the map information is loaded and added to these existing entries.

This allows map creators to make their map configurations the base configuration and bypass the game's installation files entirely.

This allows more flexibility and control when configuring card types and also resolves some issues that may arise when adding existing entries.

Activation is as simple as copying the XML file(s) you want to use as your new base,
in your map and using the thDefaultTypes key in your map.xml file. Examples are included in the SDK folder for this mod.

Examples:<fruitTypes filename="path/to/maps_fruitTypes.xml" thDefaultTypes="true"/><fillTypes filename="path/to/maps_fillTypes.xml" thDefaultTypes="true"/>
If you overwrite the base game XML file(s) in a map, be sure to copy and edit the entire XML file(s).

Otherwise, anything not included in the map will not load because the vanilla configuration is bypassed.

Note: This also fixes the issue of double saving fruit types when trying to change the fruit type/vanilla topping values.

Duplicate registrations will show a warning and attempt to correct themselves when this mod is enabled.

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