Autodrive

  • Autodrive
  • Autodrive
  • Autodrive
KingMods Logo
Published by KingMods
Claim this mod
V3.0.0.4
62 919

Finally the FS25 version of the AUTODRIVE, undoubtedly one of the most loved mods of FS22.

You can create your own races, and use this mod to manage the movement of your workers on your maps!

More info at: https://github.com/Stephan-S/FS25_AutoDrive/tree/main

Server
Consoles
Changelog
4
  • Bugfixes and improvements:

    fix for patch 1.5 regarding saving
    lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
    fix regarding forgetting which filltype was selected #154

    New feature:

    Delete waypoints in a scalable area:

    select a waypoint (marked waypoint turns green)
    press LALT an dhold
    use the mouse wheel to enlarge or reduce the area to be selected (circle)
    pressing LMB deletes the selected waypoints
    release LALT to exit the mode
    when reactivated, the same area (circle) is set, but can be adjusted

  • Bugfixes and improvements:

    various updates to the language files (thanks to all translators)
    various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn't stop, vegetable harvester)
    various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
    fix regarding reverse driving (e.g. faulty collision detection)
    fix regarding the detection of rear unloading via flap or grain pusher
    fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
    fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
    fix regarding non-activatable HUD in some vehicles
    fix regarding turning off all lights after parking
    fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
    fix regarding UAL and center unloading
    fix of various LUA errors
    immediate adoption of changed visual settings (e.g. line thickness)
    visual improvement with regard to selection lists (e.g. transparency of the target selection list)
    helper button shows “CP” first when CoursePlay is found
    various updates in the cooperation with CP (refilling, parking, etc.)
    for seed drills, fertilizer and seed loading must be selected via multiselect
    front-mounted forage harvesters are now supported
    waypoints that are closer to the vehicle are now preferred

    New features:

    AutoDrive_config.xml: Route version and creator can be stored
    autostart of AD similar to the Giants helper (adjustable in the menu)

  • based on the latest FS22 version
    it may still contain errors as Giants has changed a lot in the background
    if error or problemes occur please report them as issue on github

Credits
Comments
14