/!\ IMPORTANT /!\
THIS MAP IS ABSOLUTELY NOT DESIGNED FOR NORMAL CAREER PLAY MODE.
If you are not a modder, this map is unlikely to be useful for you. Except perhaps to test certain mods that have a strong impact on a game before adding it to your main game.
Some ayatollahs, who believe that everyone should play like them, seem to have great fun giving a single star to any mod that does not interest them or does not seem real to them.
Therefore, do not hesitate to rate the mod after you have tested it, and/or add a comment if something is not right for you.
Your comments and suggestions are welcome.
-- Why this map? --
I know we can use some console commands like ggsI3DCacheClean, gsStoreItemsReload, gsVehicleReload
But in the end we often need to restart the game, reason why I decided to create a light, fast-loading map for mod testing.
-- What does it offer? --
It comes with:
- vehicle shop & animal dealer triggers
- a farm house, workshop, farmer's market and sawmill
- 6 golden apples that will give you 2M each if you need money
- 23 small fields (0.64 ha) for all crops ready to harvest
- 1 additional big field (2.60 ha) for cotton ready to harvest
- 2 additional large long fields (4.64 ha) with grass & wheat ready to harvest
- 6 small fields (0.64 ha) for wheat at distinct growing, lime and fertilizer stages
- 3 long fields (0.60 ha) for olives at distinct growing stages
- 3 long fields (0.60 ha) for grapes at distinct growing stages
- 8 fields of different sizes with nothing on it to test implements
- 1 huge field for consturctions (5.04 ha)
- 3 small fields (0.64 ha)
- 2 small flooded rice fields (0.64 ha)
- 2 big fields (1.92 ha)
- trees at different growing stages & a few rocks
- missions are available (20 unowned fields for that purpose)
- some vehicles ready to use
Based on Sample Mod Map by GWENDAL
- https://www.kingmods.net/en/fs25/mods/59470/sample-mod-map
- https://www.youtube.com/@GWENDALYT
-- Recommend Mods --
Here is a list of mods I do recommend:
- https://www.kingmods.net/en/fs25/packs/3529/recommended-mods
-- Support --
For any issue, suggestion or question, please use one of the following:
- https://github.com/YurgFS/FS25_Yurg_Dev_Map/issues/new/choose
- https://www.kingmods.net/en/search?games=fs25&q=Yurg+Dev+Map
-- Licence --
Licensed under CC BY-NC-ND 4.0
-- Download --
Only use the download link provided in the latest version:
- https://github.com/YurgFS/FS25_Yurg_Dev_Map/releases/latest
Uploading all or part of this mod on another website is not permitted.
(only noncommercial use of my work is permitted)
v0.0.0.10 (beta)
Addition of 4 large long fields (4.64ha):
- 63: wheat ready to harvest
- 64: grass ready to harvest
- 65: unowned (random)
- 66: unowned (random)
Additional ready to use vehicles for the big cotton field:
- John Deere CP690
- Case IH Module Express 635
Large cotton field size increased to 2.60ha instead of 1.92 to get at least 20.000L (43)
For the 3 highest growing wheat fields at different growth stages (25, 26, 27):
- added one level of fertilizer (max is 2)
- added distinct level of limefer (1,2 and 3)
Unowned fields 53 and 54 used for the mission markers are set to first stage of grass
Addition of 4 unowned big fields (59-62)
Deadwood missions are disabled until fixed
NPC positions update
As some mods have an effect on missions, missions have been activated, and to this end 12 unowned fields have been added as well as mission positions.
31/12/2024 v0.0.0.7 (beta)
Addition of grapes & olives at distinct growing stages
Addition of some placeables:
- 2 flooded empty ricefields
- farm house
- workshop
- farmer's market
- sawmill
Addition of some vehicles in the rocks field
30/12/2024 v0.0.0.5 (beta)
More fields & bigger ones (as requested)
Warning: Complete rework of the map but as a side effect you will have to start a new save.
Anyway, as this map is not intended to be played for long or even saved, it probably does not matter so much.
29/12/2024 v0.0.0.4 (beta)
One tree was not placed as it should have, it has been fixed.
And more trees have been added at the same time.
v0.0.0.3 (beta)
Addition of Trees (as requested)