Drei Stühle

  • Drei Stühle
  • Drei Stühle
  • Drei Stühle
  • Drei Stühle
  • Drei Stühle
  • Drei Stühle
Likita666
69 subscribers
V2.0.2.0
42 989

Three Chairs is a forest and grassland map set in the Black Forest. The idea to create this map came from a video from EU-Eble.

Although the location exists in reality, the map is not recreated 1:1 - there are some adjustments.

The elevation data is given with an accuracy of 30 meters. As a result, the streets are not exactly like they are in reality.
Shoutout:
Tool from iwatkot.
Thanks to him and Discord users, the tool is sometimes accurate to within 1m. (Bavaria, France and more)

The map is extremely steep in many places, which makes it particularly challenging. About 80% of the region is actually covered with forest, and I have converted some of these areas into meadows. This means that these areas are entered as fields and can be processed by the AI, but there are INTENTIONALLY only grass missions, but you can plant all the fruits from the standard game, the growth calendar has not *yet* been adjusted.
You can of course add your own fields after you have removed the trees - however, as in the standard game, they are not managed by AI.

Forest and field plots can be purchased separately. All fields contain a small proportion of forest.

43 meadows with a total area of ​​92 hectares
52 forest areas with a total area of ​​404 hectares and approx. 44k trees. (You cannot plant new trees even though the limit has not been reached!)
Price: €20,000/ha
Start farm with cow and chicken coop as well as sufficient vehicles.
Sales stations and some productions
Wood and stone missions exist, but currently only a few
ALL buildings, decorations and productions can be sold completely.
The tar roads were not created with Blender because I don't know the tool and don't want to master it, but the map consists of 80% field and forest paths anyway. Giants, why isn't there a built-in script tool? 😅
If that bothers you, there's the door! 🚪

However, the splines are laid out correctly so that all roads are recognized by the helper AI. Further tests and fine-tuning are still necessary, I recommend using tools such as Courseplay and Autodrive, which are indispensable in principle.

There may still be errors *because of beta*.
Okay, enough rambling, the screenshots will take care of the rest.

Server
Consoles
Changelog
5
  • - Trees and bushes removed from fields and many roads

    - Cowshed fence moved (thanks to Austria Farmer)

    PS: Austria is currently doing AD courses for you, it's a LOT of work, so please leave him a thank you, I'll link the courses as soon as he's finished

    - AI traffic adjusted
    At the farm, the BGA and the farmers' market, the cars now turn more nicely and some cars drive up to the farmers' market

    - Small path with AI pedestrians added

    - Manure basin enlarged and purchase station placed on the ground

    I tried to block the sales point for vehicles, but after an hour I was worried about my monitors.
    Feel free to send Giants the bill for the missing 20 percent

  • Added collectibles (50x5000€)
    Fixed background warning
    Replaced farmhouse
    Added buildings as dependencies
    Fixed pond
    Added traffic
    Increased probability and duration of rain in spring and autumn

  • Thanks to everyone who has tried out the map so far and for the great feedback across various platforms!

    "Drei Stühle" is now more versatile and slightly less niche-oriented but has retained its old charm—if not even improved! With numerous changes and new features, the map feels more alive than ever and has finally woken up from its beta slumber to be explored by you... or something like that!

    ### General Changes:
    - 9 productions available, some with decorated adjacent farms.
    - 20+ fields reworked (size, crops, number, and terrain slope).
    - Deadwood missions improved (spawn radius reduced to 15m—no one wants to wander aimlessly through the forest!).
    - Roads retextured (now gravel for better AI helper navigation).
    - AI splines updated for faster path calculation.
    - Destructible rocks added.
    - Puddles in rainy weather and small ponds added.
    - Walkable map area slightly reduced.
    - Missions enabled for all standard crops.

    ### Dealer & Sell Points:
    - Dealer area rebuilt and decorated.
    - New slurry/manure buy & sell trigger at the old dealer location.
    - New sell point: Restaurant.

    ### Farms & Terrain:
    - Main farm overhauled (new buildings, decorations).
    - New farms:
    - **Grape farm** (Land 95) with a small grape production facility.
    - **Sheep farm** (Land 48) with an optional spinning mill.
    - Main farm: New trees (which may be in the way in old save games!), added workshop & silage bunker.

    ### Additional Changes (only visible with a new save game):
    - Road surface changed (Mudlight_Peppbles → Dirt_Gravel).
    - New productions/sell points: Cooperage, Spinning & Tailor Shop, Manure and Slurry triggers.
    - More decorations: Parked cars, improved map borders, and nearly all locations decorated.

    ### Note:
    The new farmhouse unfortunately throws some errors but still seems to work. It's likely just missing some textures—maybe not properly cleaned up.

    That's it for the updates, according to my chaotic notes on my desk and phone!
    If I forgot anything important, I apologize—I’m doing my best!
    Small bugs may still occur; you never catch everything, especially when working alone without beta testers.

  • - BGA Added (Plot 6 must be purchased for function)
    - AI splines improved
    - Added decoration
    - Dead end signs removed
    - Wood transport missions reset
    - Several areas prepared for your own farms
    - Farms built
    - Trees away from roads, few fields and the streams

Credits
Comments
23