Sickinger-Höhe Rheinland-Pfalz

  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
BierKasten
72 subscribers
BETA 4
42 092

I hereby start the beta of my first map. I built them independently and alone.

It is a replica from my region. Rhineland-Palatinate (Sickinger-Höhe). I took over the terrain with a blender (Bloosm) to 95%. PS: Very steep fields and landscape in places.

The Sickinger Höhe (formerly also "Landstuhler Höhe") is a landscape in the southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, the northern part of which it represents. The name is reminiscent of the former belonging of central parts of the area to the rule of Landstuhl owned by the Lords of Sickingen.


What does the map have to offer?

-206 fields with an area of ​​825 hectares
- 3 villages pretty much like in real
- 7 farms, 2 of them can be built on yourself
- 3 BGA's
- 9 sales outlets, 3 of which are also available to buy

Forst areas have not yet been created, but NPCs and AI traffic are still coming with the next updates !!!

Important!!

The map is not yet 100% finished but still ready to play. Bugs can occur etc. These are fixed with updates in the course. Decoration is still missing in places or there will be more to beautify the look.

There is a bug and improvements on my Discord server (https://discord.gg/jjtytjqfew), where I would ask you to share any bugs or suggestions for improvement.




!!!! Attention: Uploading on other platforms is strictly prohibited, this is only taken over by me !!!!

Server
Consoles
Changelog
4
  • - Extreme roads were removed and texture was re -adapted
    - Pedestrians were added
    - AI traffic was added
    - Helpers courses have been added but currently only across all main roads (wherever cars can drive the helper too)
    - The floor was revised in some places
    - Guide posts revised
    - Farming the farmers market was fixed too high
    - Map background was removed (this was criticized by Giants Modhub and is being created again)
    - Decoration was partially started
    - floating/flying objects adapted or removed
    - Error list from Giants Modhub was remedied
    - Characteristics was adapted to Rhineland-Palatinate and created

    So that all changes are taken over, a new savegame is necessary!

  • - Draging problem at Croßeilo Saalstadt was fixed
    - Street texture has been revised
    - Signs overloaded
    - Renamed and adjusted sawmill (grille bug has not yet been remedied)
    - Inserted textures adapted
    - Floor deformation was adjusted (gravel no longer like Treisand)
    - Graphics/colors have been revised (XML settings)
    - Start farm vehicles added
    - floating trees, etc. were removed
    - Minimap / PDA MAP was overlooked and streets were drawn (dirt roads are still missing)

  • - Some textures have been adjusted
    - You should no longer leave any traces on the main streets
    - 2 flying fences were removed
    - XML ​​adjustments were made

Credits
Comments
35