!! It's a very experimental update: it completely changes the effects of the weight of machinery and equipment, as well as the grip of the tires, as well as an attempt to add sense to the use of counterweights (still needs tests) !!
For the correct functioning of the mod, you need to set the value of maxheight = "0.7" in the "mape.i3D" file located at \ Farming Simulator 25 \ Data \ Maps \ Mapeu-Sas or in the file of your fashion card. In the “Mapeu.i3d” file, you need the following line: <DisplacementLayer name="terrainDisplacement" size="16384" tileSize="16" numChannels="6" cellSize="8" viewDistance="25" blendOutDistance="5" maxHeight="0.7" densityMapShaderNames="terrainDisplacementMap"/>
✅ Slides in the rain - vehicles lose their craving and can drop wet grass and dirt.
✅ Deep ruts - heavy leaves of the machine are noticeable, especially in soft soil after rain.
✅ Fasting in mud - riding moist soil with narrow tires increases the likelihood of a stuck.
✅ Dynamic settings of parameters - the mod automatically reacts to changes in the weather and surface.
-Adjusted vehicle physics to use realistic weights for tractors and counterweights, improving handling, traction, and balance with heavy implements.
-Added realistic counterweight masses: 500 kg for small tractors, 1000 kg for medium tractors, and 1500 kg for large tractors.
-Fix
- Small update: Added soil drying time after rain, currently 7-10 minutes of playtime for the soil to dry out completely
- Small update: Added soil drying time after rain, currently 7-10 minutes of playtime for the soil to dry out completely
-Slightly reworked structure, mod and improved physics, at the moment only behavior on the margins (but how much it is refined, I would like to hear through reviews, maybe I broke everything)
-Different types of tires exert varying degrees of pressure on the ground, which should be taken into account during heavy work.
-Removed sliding on grass and dirt roads as it was barely noticeable.
-Removed aquaplaning.
-Added visual changes to the ground. However, this comes with a drawback—you will notice it when working with the plow.
-The code has been slightly rewritten, and now for it to work correctly, please read the mod's header.
Changes and Features Added:
Realistic Physics Mechanics:
Added gravity and inertia calculations to simulate weight and resistance.
Implemented slope adjustments for movement dynamics (slowing on uphill and speeding on downhill).
Incorporated load-based handling adjustments, affecting turning radius based on cargo weight.
Enhanced Surface Interaction:
Introduced detailed friction and slip probabilities for various surfaces:
Plowed Fields: Reduced friction and increased slip chances up to 80%.
Cultivated Fields: Adjusted slip chances to 60%.
Default Surfaces: Reduced slip chances to 20%.
Added friction dynamics for dirt roads:
Dry weather: Reduced friction by 10%.
Rainy weather: Reduced friction by 30%.
Introduced adjustments for natural cover surfaces:
Dry weather: Reduced friction by 20%.
Rainy weather: Reduced friction by 40%.
Improved Slip and Stuck Mechanics:
Replaced complete stuck conditions with a 100% slip mechanic, ensuring stationary vehicles with spinning wheels.
✅ Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
✅ Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
✅ Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
✅ Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
✅ Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.
Supported Surfaces:
🌱 Grass – moderate traction, low chance of slipping.
🌧 Mud – low traction, high chance of getting stuck after rain.
🛣 Asphalt – maximum traction, no slipping.
How It Works:
In the rain, wheel friction decreases, resistance increases, and ruts become deeper.
On soft ground, vehicles may slip and get stuck.
On asphalt, vehicles remain stable in any weather.
-And also changes the hardness of the field (as possible in the game, but still feels like riding on stones).
-And changed the friction on the field, but at the moment only in the rain