Terrain Height Adjuster

  • Terrain Height Adjuster
  • Terrain Height Adjuster
  • Terrain Height Adjuster
  • Terrain Height Adjuster
  • Terrain Height Adjuster
  • Terrain Height Adjuster
Erata
24 subscribers
V1.0.0.3
10 755

For the correct functioning of the mod, you need to set the value maxHeight="0.7" in the "mapEU.i3d" file located at \Farming Simulator 25\data\maps\mapEU-AS-US or in the file of your modded map. In the "mapEU.i3d" file, you need the following line: <DisplacementLayer name="terrainDisplacement" size="16384" tileSize="16" numChannels="6" cellSize="8" viewDistance="75" blendOutDistance="5" maxHeight="0.7" densityMapShaderNames="terrainDisplacementMap"/>

✅ Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
✅ Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
✅ Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
✅ Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
✅ Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.

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Changelog
5
  • -Different types of tires exert varying degrees of pressure on the ground, which should be taken into account during heavy work.

    -Removed sliding on grass and dirt roads as it was barely noticeable.

    -Removed aquaplaning.

    -Added visual changes to the ground. However, this comes with a drawback—you will notice it when working with the plow.

    -The code has been slightly rewritten, and now for it to work correctly, please read the mod's header.

  • Changes and Features Added:

    Realistic Physics Mechanics:

    Added gravity and inertia calculations to simulate weight and resistance.

    Implemented slope adjustments for movement dynamics (slowing on uphill and speeding on downhill).

    Incorporated load-based handling adjustments, affecting turning radius based on cargo weight.

    Enhanced Surface Interaction:

    Introduced detailed friction and slip probabilities for various surfaces:

    Plowed Fields: Reduced friction and increased slip chances up to 80%.

    Cultivated Fields: Adjusted slip chances to 60%.

    Default Surfaces: Reduced slip chances to 20%.

    Added friction dynamics for dirt roads:

    Dry weather: Reduced friction by 10%.

    Rainy weather: Reduced friction by 30%.

    Introduced adjustments for natural cover surfaces:

    Dry weather: Reduced friction by 20%.

    Rainy weather: Reduced friction by 40%.

    Improved Slip and Stuck Mechanics:

    Replaced complete stuck conditions with a 100% slip mechanic, ensuring stationary vehicles with spinning wheels.

  • ✅ Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
    ✅ Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
    ✅ Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
    ✅ Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
    ✅ Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.

    Supported Surfaces:
    🌱 Grass – moderate traction, low chance of slipping.
    🌧 Mud – low traction, high chance of getting stuck after rain.
    🛣 Asphalt – maximum traction, no slipping.

    How It Works:
    In the rain, wheel friction decreases, resistance increases, and ruts become deeper.

    On soft ground, vehicles may slip and get stuck.

    On asphalt, vehicles remain stable in any weather.

  • -And also changes the hardness of the field (as possible in the game, but still feels like riding on stones).
    -And changed the friction on the field, but at the moment only in the rain

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