For the correct functioning of the mod, you need to set the value maxHeight="0.7" in the "mapEU.i3d" file located at \Farming Simulator 25\data\maps\mapEU-AS-US or in the file of your modded map. In the "mapEU.i3d" file, you need the following line: <DisplacementLayer name="terrainDisplacement" size="16384" tileSize="16" numChannels="6" cellSize="8" viewDistance="75" blendOutDistance="5" maxHeight="0.7" densityMapShaderNames="terrainDisplacementMap"/>
✅ Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
✅ Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
✅ Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
✅ Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
✅ Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.
-Different types of tires exert varying degrees of pressure on the ground, which should be taken into account during heavy work.
-Removed sliding on grass and dirt roads as it was barely noticeable.
-Removed aquaplaning.
-Added visual changes to the ground. However, this comes with a drawback—you will notice it when working with the plow.
-The code has been slightly rewritten, and now for it to work correctly, please read the mod's header.
Changes and Features Added:
Realistic Physics Mechanics:
Added gravity and inertia calculations to simulate weight and resistance.
Implemented slope adjustments for movement dynamics (slowing on uphill and speeding on downhill).
Incorporated load-based handling adjustments, affecting turning radius based on cargo weight.
Enhanced Surface Interaction:
Introduced detailed friction and slip probabilities for various surfaces:
Plowed Fields: Reduced friction and increased slip chances up to 80%.
Cultivated Fields: Adjusted slip chances to 60%.
Default Surfaces: Reduced slip chances to 20%.
Added friction dynamics for dirt roads:
Dry weather: Reduced friction by 10%.
Rainy weather: Reduced friction by 30%.
Introduced adjustments for natural cover surfaces:
Dry weather: Reduced friction by 20%.
Rainy weather: Reduced friction by 40%.
Improved Slip and Stuck Mechanics:
Replaced complete stuck conditions with a 100% slip mechanic, ensuring stationary vehicles with spinning wheels.
✅ Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
✅ Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
✅ Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
✅ Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
✅ Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.
Supported Surfaces:
🌱 Grass – moderate traction, low chance of slipping.
🌧 Mud – low traction, high chance of getting stuck after rain.
🛣 Asphalt – maximum traction, no slipping.
How It Works:
In the rain, wheel friction decreases, resistance increases, and ruts become deeper.
On soft ground, vehicles may slip and get stuck.
On asphalt, vehicles remain stable in any weather.
-And also changes the hardness of the field (as possible in the game, but still feels like riding on stones).
-And changed the friction on the field, but at the moment only in the rain