Currently waiting for Giants Editor to come out, this mod was a private mod of mine in FS22 and once it finished it will be uploaded publically in FS25. In FS22, it was able to chip wood, produce cut sugarbeets, dissolve bales and also process straw, manure and cut beetroot for more efficient Biogas Plant production, introducing new filltypes. As I have a lack of Scripting knowledge, i am currently unable to automatically include these filltypes into any Biogas plant, so unless someone who is willing to help me on that topic it would take a very long time for me to learn lua coding to do such things, so in the first release of the mod there will be the base game biogas plants included as seperate buildings, which isnt the best solution imo, but it is sufficient for the time being. It was also able to produce lime from ash, which came from burning straw or woodchips in a biomass plant, which I am currently unsure of implementing right away. My main mission was to make this chipper a multi functional tool, for processing stuff. Once it Version 1.0 is completed I wanted to work on 3d modeling an actual display, as well as rounding the fenders since the original model of this chipper came from FS17. For now, once GE is out i will have to figure out the new material system. You could also combine this chipper quite well with the Göweil Vario Master, as I modified it in FS22 to also make woodchip bales, I am planning to modify it in FS25 as well, but this time actually publish it, as it is now a base game vehicle.