First, here is a backstory to how Zielonka was transformed: A Chinese businessman in the agriculture industry discovered Zielonka after getting in touch with Ben (an NPC character you can interact with in the Zielonka map made by GIANTS).
The businessman's name is Zing. After falling completely in love with Zielonka, he wanted to move his mega-corporation to this small agricultural town. In fact, he bought up all the farmland and wanted farmers to work for his agriculture industry. After several years of intense construction work, Zielonka became a futuristic, modern city.
As you probably understand, this map will have a whole new level of 3D assets, many of which aren't the usual Farming Simulator assets, such as buildings, decoratives, etc. As a modder, I will have to design entirely new assets placed into Zielonka, a sample mod map generated with GIANTS Editor. It makes everything more manageable than a blank map with nothing else than terrain. I also want to study how GIANTS has done it on the go.
This project is in the early stages. I'm currently working around a modern tower, or let's say skyscraper. This building has, so far, lights for the night. The bridge between the gas station and the parking area has been modified and redesigned so that the default NPC traffic is working as it should.
The main tools used for this project is: 3ds Max 2025 (indie license), Blender 4.3 with GIANTS i3D Exporter plugin, GIANTS Editor (latest version), Notepad Plus and Paint.net (mostly for textures).