The map enters W.I.p 10% Since the last post, the following has been completed:
- a grocery store has been modeled
- Poley and street lighting were created again
- trees in the area of the peasant
- 13 custom textures have been added (several old and several new ones)
- Machine shop has been modeled
- 1 out of 2 gas stations
- all roads
- 1 of several forests
Planned changes to the version from FS 22:
1. The map will have a more diverse area
2. There will be much more "water", ponds, etc. on the map.
3. There may be slightly less buildings on the map.
4. There will be more roads and new connections on the map.
5. There will be many more trees on the map and less on copies.
6. There will be more "deviating" from real places where the map was modeled on the map.
7. Pouring water from ponds and ditches will appear in the fields.
8. Farmlands have been adapted so that fields can be combined or enlarged after cutting out the field trees without having to buy "area 0".
9. Field roads will be "glued" to the area, which can be plowed, which will translate into situations in which the fields connecting the fields will not be necessary to raise the area.
10. Deco will be repaired and later created more accurate and better than again.
11. The entire map will be modeled from 0
12. A much smaller number of required mods
The map relative to FS 22 will be rebuilt.
Things that will remain the same compared to the 22 version:
- Arrangement of fields and their number
- Places of shops, farms, etc
Things that will be changed compared to version 22:
- Remodeling the map
- Changes in the number of trees and the appearance of the area
More information soon :D