Search results for lights

55 results
  • Farm Yard Lights
    1 173
    KingMods Logo
    Published by KingMods
    Lights on telephone poles. They are more true to see on farms than the big fancy galvanized lamp standards. They come on and off automatically, so set and good to go. Over time the modder will be adding more to the pack as he uses them every day, so he thought he would share with the rest of the world. Enjoy them!!!! Price : 500 / 550 / 600€
  • Automatic Beacon Lights
    9 046
    This simple mod turns on the beacon lights of any vehicles that have them if you are inside of it, an AI worker is using it, or you leave the vehicle while it's running. This can be used for fun and also a way of knowing which vehicles are in use or still running/burning fuel from a distance. You can easily configure the LUA file to adjust the settings to your liking. The default is full control, which turns beacon lights on automatically for you and the AI, and keeps them on if you get out while the engine is running. If the vehicle does not have beacon lights, the AI will use the hazard lights instead while it's working. To modify the settings, unzip the mod and edit AutomaticBeaconLights.lua to your preference based on the following options: -- Customize the behavior of beacon lights by setting BeaconControl to 1, 2, or 3: -- 1: Automatic beacons for player actions only (entering, driving, exiting with engine on). AI behavior unchanged. -- 2: Automatic beacons for AI workers only (on when AI controls vehicle, off when AI stops or engine off). Player behavior unchanged. -- 3: (Default) Full control - beacons on for both player and AI when vehicle is occupied or engine is running. -- Customize the behavior of AI hazard lights on vehicles without beacon lights by setting AIHazardsWithoutBeacons to 0 or 1. -- 0: Disabled - AI workers will not toggle hazard lights on vehicles without beacons. -- 1: (Default) Enabled - AI workers will toggle hazard lights on vehicles without beacons. (Will not flash hazards if beacons are available.) Changelog 1.0.0.1: - Fixed the default in game beacon hotkey not working. You can now toggle the beacon lights with your standard hotkey in game (Default: Home) and it will remember your setting until you leave the vehicle. The mod will resume automatic control when you exit and re-enter that vehicle again. - Added an option to turn on hazard lights in vehicles without beacon lights for AI workers only. This is enabled by default and can be disabled in the LUA file.
  • Garden Lights Pack
    1 769
    KingMods Logo
    Published by KingMods
    Pack of 4 small garden decorative lights.
  • Placeable Wall Lights
    4 870
    KingMods Logo
    Published by KingMods
    This mod contains a collection of placeable wall lights for decoration. A total of 22 wall lights of different types are included: With bulbs, LED spotlights, neon lights, gas lanterns and more. The lights are located in the “Decoration” section in the “Lighting” category. The lights can be placed at different heights depending on the type. The heights range from 2 to 7 meters. If the existing heights are not sufficient, the placement helpers can be used to achieve the desired height for placement. Note: Activate the "free-mode" in the construction menu to place the walllights without any restrictions. The price per wall light is 50€.
  • All Lights
    4 835
    KingMods Logo
    Published by KingMods
    In the base game, the low beams are turned off when the high beams or front work lights are turned on. With Mod, high beams or front work lights are turned on in addition to the low beams, which significantly improves visibility in the dark. Note: Only active if your light settings are HIGH. Not recommended for use on low-powered systems.
  • Ozzorg Lights
    5 059
    Ozzorg Lights Orange
  • Christmas lights
    2 373
    Hello farmers, I present to you this light pack with Christmas decoration to brighten up your Christmas cards. Thank you for pointing out the errors to me. I will update them.
  • Harvester fill level sounds and lights warning
    4 264
    When your harvesting your fields, are you vibing too much to the music in game that you forget to look at your fill level and thus destroy half your crops when suddenly your harvester switches off and goes full speed like a bull in a rice filled shop? Well no more! dropping this mod into your mods folder will make your harvester beep at 80% full and flashes the beacon lights like an orange money crop rave party (validated with testrunner for maximum compatibility)
  • Auto Turn Off For Turn Lights
    7 399
    KingMods Logo
    Published by KingMods
    This specialization ensures that the indicators are automatically switched off after turning.
  • Old Front Turn Lights (Prefab)
    1 381
    KingMods Logo
    Published by KingMods
    Old front turn signals for Ursus and Zetor tractors.