Search results for automatic cloud bitcoin mining login💯earnmining.com

46 results
  • Automatic Beacon Lights
    9 307
    This simple mod turns on the beacon lights of any vehicles that have them if you are inside of it, an AI worker is using it, or you leave the vehicle while it's running. This can be used for fun and also a way of knowing which vehicles are in use or still running/burning fuel from a distance. You can easily configure the LUA file to adjust the settings to your liking. The default is full control, which turns beacon lights on automatically for you and the AI, and keeps them on if you get out while the engine is running. If the vehicle does not have beacon lights, the AI will use the hazard lights instead while it's working. To modify the settings, unzip the mod and edit AutomaticBeaconLights.lua to your preference based on the following options: -- Customize the behavior of beacon lights by setting BeaconControl to 1, 2, or 3: -- 1: Automatic beacons for player actions only (entering, driving, exiting with engine on). AI behavior unchanged. -- 2: Automatic beacons for AI workers only (on when AI controls vehicle, off when AI stops or engine off). Player behavior unchanged. -- 3: (Default) Full control - beacons on for both player and AI when vehicle is occupied or engine is running. -- Customize the behavior of AI hazard lights on vehicles without beacon lights by setting AIHazardsWithoutBeacons to 0 or 1. -- 0: Disabled - AI workers will not toggle hazard lights on vehicles without beacons. -- 1: (Default) Enabled - AI workers will toggle hazard lights on vehicles without beacons. (Will not flash hazards if beacons are available.) Changelog 1.0.0.1: - Fixed the default in game beacon hotkey not working. You can now toggle the beacon lights with your standard hotkey in game (Default: Home) and it will remember your setting until you leave the vehicle. The mod will resume automatic control when you exit and re-enter that vehicle again. - Added an option to turn on hazard lights in vehicles without beacon lights for AI workers only. This is enabled by default and can be disabled in the LUA file.
  • Automatic Shipping Of Animal Products
    6 749
    KingMods Logo
    Published by KingMods
    Expand your stables with a production so that you can automatically ship ('Distributing' or 'Selling') the goods. To do this, position the trigger areas on top of each other. Each building can hold up to 5000L internally. Price per building: 500$
  • Automatic MilkSale
    3 042
    KingMods Logo
    Published by KingMods
    This mod automatically sells the Milk from the Husbandrys at 6 o'clock. The final selling price per liter is calculated from the base price, the difficulty and a seasonal price fluctuation.
  • Automatic milk collection
    5 743
    With this mod the milk is automatically collected from your cowshed
  • Automatic Grain Sampler
    4 895
    KingMods Logo
    Published by KingMods
    This object is for decoration and is used in real life to check the quality of the grain. The object can be found in build menu under decorations. The Lizard logos can be configured on and off. -Price: 10.000$ -Daily maintenance: 5$
  • Greenhouse Automatic Watering
    15 413
    This mod introduces the ability to automatically fill water in your greenhouses. A new option, 'Auto-Watering', will appear in the greenhouse production menu. Once activated, water will be automatically supplied to your greenhouse, with the associated costs deducted every hour.
  • Automatic water tank for greenhouses and animals
    23 189
    You will never have to worry about water again! Install this tank near a stable or greenhouse and you will never have to worry about water again, as this tank will connect the existing water pipes on your farm to animal waterers and greenhouses, but if you decide to remove it you will end up with too much money.
  • Automatic Grain Sampler
    2 481
    KingMods Logo
    Published by KingMods
    This object is for decoration and is used in real life to check the quality of the grain. -Price: 10.000$ -Daily maintenance: 5$
  • Automatic Round Bale Stacks
    4 608
    Stacks for storing all types of bales. Any size of square or round bale can be unloaded into the stacks. The stacks also allow any bale to be unloaded from them. - Straw - Soy straw - Hay - Grass - Silage - Alfalfa - Clover - Alfalfa hay - Clover hay Capacity: 4000000 l Automatic bale stacking. Price: $15000 Maintenance cost: $50
  • Automatic Bale Shed
    4 745
    Round Bale Storage Shelters. - Straw - Grass - Hay - Silage bales Capacity: 4000000 l Automatic bale stacking. Price: $120000 Maintenance cost: $50
  • Automatic loading tray from 30 to 96 bales
    6 688
    KingMods Logo
    Published by KingMods
    A pack of 3 autoload trays which can load square and round bales, from 30 to 170 bales depending on the length of the tray and the size of the bales Price: €19,500 Boot width: 120 - 244cm
  • Cutters Pack With Automatic Trailers
    7 271
    The cutters automatically management the trailer for transport. The trailer for transport will be available for the cutter always and in any place of the map when the cutter is detached from the harvesters. REMEMBER: the header trailer appears only after detaching the cutter from the harvesters. The modification was created with the consent of DD ModPassion. this modification is not a copy that was released by DD ModPassion, this modification contains all the headers that were placed on ModHub, it does not have headers from the base game, so it is best to use it together with the DD ModPassion modification to get the best effect from the game. the modifications include: - CNH Flex-Drapper Series (by Casearias) - John Deere 627C (by Agro Tonho) - John Deere HD35F/ HD40F/ HD45F/ HD50F /HD62F Articulated (by Agro Tonho) - New Holland Superflex And Case IH Terraflex Pack (by Agro Tonho) - Capello Quasar Pack (by Aliphei) - Honey Bee AirFLEX Series (by Custom Modding) - John Deere FD600 Series (by Custom Modding) - John Deere FD700 Series (by Custom Modding) - John Deere 608C/708C (by STX Farms) - Claas Vario Pack (by Młody98) - Rostelmash Argus 870 (by Baki) - Stark Industries SCT 635 B (by Baki) - CLAAS CONVIO FLEX Pack (by Gefd25) - Claas Corio Pack (by Hispano) - New Holland Varifeed 30 (by STv-Modding) - Green System PA Series (by Farm Centro Sul) - Jan Supra 8800 19x45 (by Jan) - John Deere Corn Headers (by SiiD Modding) - Zürn Profi Cut 610 (by Dorsoduro) the size of the modification is due to the fact that it contains all the available ones in