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46 results
  • Better Contracts
    2 470
    KingMods Logo
    Published by KingMods
    Port of FS22_BetterContracts This version enables following features: - clear list of available contracts - generate new contracts - sort contracts list - comprehensive UI settings page - (configurable) stay on NEW contracts list after accepting a contract - (configurable) only show on hud active contracts with completion > 0 - (configurable) allow field work completion after contract finish - possibly exclude certain contract types from being generated - discount mode enabled - compatibility with FS25_RefreshContracts, FS25_LimeMission, FS25_ContractBoost, FS25_additionalGameSettings GitHub link: https://github.com/Mmtrx/FS25_BetterContracts I plan to implement additional functions in next releases of the mod.
  • Better Sawmill
    1 702
    This improved sawmill offers a streamlined and efficient wood processing experience. It includes a woodchips silo and produces neatly stacked output pallets instead of loose woodchip pallets. Price: 300000$ Incoming goods: - Wood Outgoing goods: - Planks - Prefab Wall - Wooden Beams - Long Planks - Woodchips (by-product) Production recipes: Planks: 416 Wood produces → 410 Planks → 120 Woodchips (24 cycles / month | $48 / month) Prefab Wall: 412 Wood produces → 100 Prefab Walls (33.6 cycles / month | $48 / month) Wooden Beams: 416 Wood produces → 183 Wooden Beams → 150 Woodchips (24 cycles / month | $48 / month) Long Planks: 416 Wood produces → 275 Long Planks → 120 Woodchips (24 cycles / month | $48 / month) Dieses verbesserte Sägewerk bietet ein effizientes und aufgeräumtes Holzverarbeitungserlebnis. Es verfügt über ein Hackschnitzel-Silo und erzeugt sauber gestapelte Ausgangspaletten anstelle loser Hackschnitzelpaletten. Preis: 300000€ Eingehende Güter: - Holz Ausgehende Güter: - Holzbretter - Fertigwand - Holzbalken - Lange Holzbretter - Hackschnitzel (Nebenprodukt) Produktionsrezepte: Holzbretter: 416 Holz ergeben → 410 Holzbretter → 120 Hackschnitzel (24 Zyklen / Monat | 48 € / Monat) Fertigwand: 412 Holz ergeben → 100 Fertigwände (33,6 Zyklen / Monat | 48 € / Monat) Holzbalken: 416 Holz ergeben → 183 Holzbalken → 150 Hackschnitzel (24 Zyklen / Monat | 48 € / Monat) Lange Holzbretter: 416 Holz ergeben → 275 lange Holzbretter → 120 Hackschnitzel (24 Zyklen / Monat | 48 € / Monat)
  • Better Ground Deformation For Maps
    13 963
    Hello, i am uploading to you files that you need to edit to your map to have better ground deformation expernience. All instructions are included. If you want less deformation change "maxHeight" to 0,3 or 0,4. Enjoy :D
  • Better Winch
    16 954
    KingMods Logo
    Published by KingMods
    This addon extends the capabilities of the in game winch system, allowing it to attach and move things other than trees. Anything with trailer-type attacher joints, as well as dynamic objects like bales and pallets are also supported. This was written as part of a collaboration with Roughneck Modding Crew for use with their upcoming line of winch enabled mods. This is done by targeting either tension belt or collision enabled shapes with the cpu mesh flag set. The mod includes a small "hard point" attachment shape that is automatically injected into many in game vehicles at the trailer attacher locations. These hard points can also be created and added to any location inside of a vehicle or object i3d to allow the winch to attach to those locations as well. These nodes can take three user attributes as well. thWidth (float): The width or size of the object along the X axis thLength (float): The length or size of the object along the Z axis thHeight (float): The height or size of the object along the Y axis Additionally the attachment "ring" can be made larger or smaller with the use of two binds. These are registered to right-shift + colon, right-shift + quote by default. It is also possible to change the attachment ring orientation by pressing right-shift + L by default. That's it, it's pretty much a plug and play system. The only configuration really required would be if you wanted to add more attachment points to different vehicles than are already injected into the game.
  • Better Animal Waste Products
    5 932
    KingMods Logo
    Published by KingMods
    This mod improves the quality of slurry, manure and digestate in the game, by decreasing the amount used when it is used for as fertilizer. In the base game, it is always more financially beneficial to sell slurry, manure and digestate and buy liquid of solid fertilizer, even on hard economic difficulty. The amount used is reduced by more than half, which makes it financially equal to liquid or solid fertilizer on normal difficulty, but also make it easier to apply as it requires fewer refills. On hard difficulty it is better to use than to sell (as the sell price is reduced). On easy difficulty it is still slightly better to sell and to use the easier liquid and solid fertilizer. See https://gitlab.com/thalley/fs25_better_animal_waste_products for the test data, or to request features or report issues.
  • Better paving stones
    5 542
    KingMods Logo
    Published by KingMods
    new hightmap for the texture: pavingStonesBrick_diffuse This new hightmap corrects the too big 3d effect on pavingStonesBrick texture. This texture is found on many maps like Garbindel or IrgendwoInDithmarschen
  • Better animal husbandries
    18 212
    Better Husbandry is a mod that increase all your husbandry productions amount every game hour, from all your animals now you can get more product instead of the default, like for example COWS => MILK + BUFFALOMILK + MANURE + SLURRY PIGS => SLURRY + MANURE GOATS => GOATMILK SHEEPS => WOOL CHICKENS => EGG HORSES => MANURE A detailed example like if '1' chicken produce '100' eggs per game hour and the multiplier is '2' then that chicken will product '200' eggs. You can adjust the multiplier under Game Settings (Press ESC button) so you can increase or decrease the value in your desire. (default: 2 - min: 0 - max: 100) if you want to disable any setting you can set to it to '0' value just note that if you change any setting you have to restart your savegame in order to apply the changes you made under settings. westor7 @ Discord or https://github.com/westor7/FS25_BetterHusbandry for any suggestions/problems. NOTE: This mod does NOT working on multiplayer! - Specially thanks to @GMNGjoy (https://github.com/GMNGjoy) for helping me create the head code.
  • Better Bales Shed (5500 bales)
    2 135
    KingMods Logo
    Published by KingMods
    An old sheet metal silo to store your small bales Capacity of 5500 bales (for small square bales) Murica lighting inside and skyward bars outside Unloading trigger lighting Unloading trigger outside. Price: 500€
  • Better Context Actions
    6 246
    KingMods Logo
    Published by KingMods
    Shows more Actions in the lower Context area. Uploading to sites other than ModHub is prohibited and therefore illegal, linking only with original download link. NO substitute link! Modifying and re-uploading in whole or in part is not allowed! Bugs and suggestions welcome on GitHub.
  • Better Placeable Sell Prices
    4 448
    KingMods Logo
    Published by KingMods
    This script gives the player better prices when selling a placeable. There is a grace period of 1 month when placing/selling a placeable. If the placeable is sold within 1 month you will get 100% of the placeable cost back. After 1 month the price will reduce to 80% of cost and then reduce every month after that (like base game). You will not be refunded landscaping costs.
  • Better Capacity for Vehicles
    21 094
    Maximize your productivity with optimized capacities! This mod is designed to improve Farming Simulator 25 gameplay by increasing the load capacities of existing vehicles and equipment. By making these tweaks, players can save time and focus on farming, reducing the hassle of frequent unloading trips. Features of the Mod 1. Enhanced Vehicle Capacities. 2. Combines, trailers, and other vehicles have received significant capacity boosts to carry more materials such as grain, silage, and potatoes. Improved Efficiency. 3. Spend less time unloading and more time farming. With increased storage capabilities, you can focus on expanding your farm operations without interruptions. 4. Retained Original Design. 5. No new models are added. All changes are made to existing vehicles, preserving the game’s original look and feel while enhancing functionality. Budget-Friendly Adjustments. 6. Lowered prices for all modified vehicles, ensuring upgrades are accessible even for players starting out. Community-Centric Updates. 7. Vehicle and capacity improvements are continually refined based on feedback from the FS25 community. Let your voice be heard and shape the future of this mod! What’s Included? - Harvesters: All existing harvesters in FS25 now come with expanded capacity, reducing trips to unload during harvest seasons. - Trailers: More trailers have been optimized, with expanded storage for various crops and materials. - Special Equipment: Enhanced specific vehicles like potato harvesters for a smoother workflow. Why You’ll Love It - Tired of spending too much time unloading instead of enjoying the farming experience? The Better Capacity for Vehicles Mod brings a practical solution that fits seamlessly into FS25 gameplay. It’s simple, efficient, and guaranteed to improve your productivity. Whether you’re managing small fields or running a massive farm, this mod adapts to your needs. Ready to take your farming efficiency to the next level? Download the Better Capacity for Vehicles Mod today and experience the difference! Support me: https://paypal.me/urmoken
  • Better rowcrop textures
    29 327
    KingMods Logo
    Published by KingMods
    Hate the green, ready-to-harvest textures for soybeans and corn in FS25? I felt the same way. This is my texture pack. I made beans, which are dry, light brown in color, and corn, which is golden yellow. Instructions are included (however, the instructions are not intended for 5 year olds)