Kögel Cargo (AutoLoad Ready)

Yurg
83 suscriptores
Lanzamiento estimado en 04/2021
95%
2 409
Archivado

Este trabajo en progreso ha sido archivado. Esto puede deberse a un largo período de inactividad o a una decisión del autor. No podemos saber si se volverá a actualizar más adelante o no.

That's it, it's over, everything is working 😁

That's it, it's over, everything works, without warning in the log!

And this thanks to alfalfa6945 that I would like to thank 👍

And so server ready, you can use the AutoLoad function with the addition of the appropriate module, or use it without AutoLoad, it's up to you 😎

Addition of the "new" mod in progress 🤪

Kögel Cargo (AutoLoad Ready)
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Compatible with the global easyAutoLoad script 🙄

Basically, a version of FS19_Kogel_Autoloader_Yurg_Edit which no longer embeds version 0.1.0.8 of the alfalfa6945 script, but which would be compatible with its mod which activates the AutoLoad function for "compatible" modules (mod available here: https: // www.nexusmods.com/farmingsimulator19/mods/117)

I see several interests:
- players who don't want AutoLoad just don't have to install easyAutoLoad :)
- server compatible if there are no more hundreds of error messages in the logs ...

Except that, for the moment, I am encountering several problems that I find blocking:
- change the color of the frame ..... ?????
- hiding / showing the cover no longer works!
- no longer picks up the cotton modules (the rest seems Ok)
- always so many traces of errors in the log file ....

Well otherwise the current "WIP" version does not pose a problem if there is no easyAutoLoad module installed ...

But I am waiting to resolve the sticking points before publishing the mod ..

WIP: https://sharemods.com/pgibsxkhjan8/FS19_Kogel_Cargo_Yurg_Edit.zip.html

Kögel Cargo (AutoLoad Ready)
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si ta texture est en Udim tu peux faire les option regarde dans le script des masse de base du jeu après le reste je peux pas t'aider plus comme ça

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