Totenfarmer

Totenfarmer

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Totenfarmer Totenfarmer respondió a un comentario sobre un mod
Ruben233254

I get these errors, and haven't changed any fields in the game. Any tips?
densityMap_groundFoliage.gdm' has elements very far out from the cell edge (59.65% expansion)
densityMap_fruits.gdm' has elements very far out from the cell edge (79.00% expansion)

@Ruben233254 That's not errors, those are warnings. Errors are listed in red in the console. In the log file an error states..well "ERROR" in front :p
These warnigs you have are harmless and even appear on Giants own maps.

Totenfarmer Totenfarmer respondió a un comentario sobre un mod
Reichboy

any way to make this not have any other mod dependencies?

@Reichboy Yes there is, the modder..or you have to make models in Blender so that there is no need for other modders work. Alternatively you can open the moddesc.xml in the zip and scroll to "dependencies" then remove the entries, now you don't need those mods and errors will be gone after first save, but the map won't look right since the areas of the buildings will be just empty plots.

Totenfarmer Totenfarmer respondió a un comentario sobre un mod
daniel82

its te most st that are all te gates are open i will report this map

@daniel82 Is your brain ok ?

Totenfarmer Totenfarmer respondió a un comentario sobre un mod
IllGib

I would like Kingmods will make mandatory to put at least two aerial images and the pda when uploading a map, or refuse the submission.
No, i won't download blindly from a unknown site the map to see if i like it, i wanna clearly see it before.

@IllGib It's already stated the field layout is the same as Sosnovka, so that's the PDA. I do agree we should have some aerials to get a feel of the map though.

Totenfarmer Totenfarmer respondió a un comentario sobre un mod
Pundur1s

Hi! i Have some issue whit mods, and map not loading more then 20%, what mod can i make that issue

@Pundur1s This is a very late answer, but in case anyone else is wondering: F/A should have fixed this in the latest update, however if the issue is still there then go into your game.xml and change renderer from dx12 to dx11.

Totenfarmer Totenfarmer comentó un mod

1X..so less than half the size of the standard map size..good job xD

Totenfarmer Totenfarmer respondió a un comentario sobre un mod
JerseyShoreModding

Textures arent working when you select the styles you have applied they only show up blacked out

@JerseyShoreModding You installed the extra texture pack ?

Totenfarmer Totenfarmer comentó un mod

Great idea, but it keeps throwing LUA errors like these: src/animals/husbandry/RealisticLivestock_AnimalSystem.lua:772: attempt to index nil with 'subTypes'
Call stacks like these really ruins the game. I got this from the newest version from GitHub. I'll wait using it to see if this is sorted out.

Totenfarmer Totenfarmer comentó un mod

It has no rims anymore...

Totenfarmer Totenfarmer comentó un mod

Takker så mye, har ventet på Orkel-presse siden FS11 :))