honved4

honved4

77 abonnés

Hello, I'm GBF modding.

I'm a modder, I've been modding since 2015-16 and thanks to you and our common thoughts, we can implement our modifications in Farming simulator 22, be it a tractor, combine, car, or other mode, any virtual property.

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honved4 honved4 a mis à jour un mod
honved4 honved4 a mis à jour un mod
honved4 honved4 a commenté un Work-In-Progress

quand sera-t-il prêt ? ça a l'air très sympa

honved4 honved4 a mis à jour un mod
honved4 honved4 a publié un mod
honved4 honved4 a commenté un Work-In-Progress

greit idea

honved4 honved4 a répondu à un commentaire sur un mod
BipolarWeasel

NOTICE: Mod needs corrections. Bogracs.i3d: Line 11 and 12 file have "Textures/kavees.dds' and "Textures/coffe.png' Letter case matters. The folder is 'textures' not 'Textures'. edit the .i3d and make those lower case. Also there isn't a coffe.png. There is a coffe.dds. In fact the .i3d is full of calls to .png files but they are all .dss files. This causes a LOT of errors in the FS22 logs when picking this mod from the store.
bogracs.xml: it is missing the "brush" section in "storeData". the "Foldable" and "lights" sections have been commented out (turned off). Why have the coding if it is just going to be commented out? Finally, While the mod shows up in the store, there is no preview when placing the mod in game.

Thanks for the feedback, i will improve it in the future.

honved4 honved4 a mis à jour un mod