This map has all the default crops, including a small plot of spruces for modest
forestry, and has added oat, rye, sunflower, klee (clover) and luzerne (alfalfa).
There are three sellpoints, with the port having 4 separate places to sell stuff:
• Grainmill – wheat / canola / corn / oat / rye
• Brewery – barley / sunflower
• Biomass Plant (port) – woodchips
• Grainary (port) – wheat / barley / canola / corn / oat / rye
• Shipping [potato] (port) – potatoes
• Shipping [sugarbeet] (port) – sugarbeets
There are three places to store your produce until a better price comes along
(pics included in file):
• root storage at main farm / (wheat/barley/canola/corn) stored in grain building
at main farm / (oat/rye/sunflower) storage in bins at main farm (dump into screw
auger on mobile dryer)
• grain storage (oat/rye/sunflower) stored in grain system at abandoned beef
farm
• grain storage (wheat/barley/canola/corn) stored in grain building next to port
• root storage in building next to port
note: there is no storage for woodchips, you can use placeable heaps mod or
sell directly at the biomass plant
There are no unrealistic places to store grass or straw… as IRL you would bale
it up and store it, there are several sheds around the map where bales could be
stored
• store bales anywhere / bale destroyer in straw power plant / use feed bales
mod to feed bales in feed ring at cow farm
• fermenting silos at cow farm do not need compacting / will empty directly into
feed mixer / check status at console next to silo (2 silos)
• BGA allows tipping with trailers directly into hopper / recommend BGA
extension mod for more lifelike BGA experience
• water tanks at main farm and cow farm have water fill triggers / water tank at
main farm has fertilizer trigger for use with soilmod
• Milk sells automatically at midnight (the milk truck at the dairy apparantly
comes while everyone is sleeping, no one ever sees him!)
• There is no traffic on this map, however several vehicles are parked at various
locations (during the work day) and leave at night.
• The fields are not buyable on this map as the 2011 version (of course) did not
have them… all the fields are yours at starting, fits the storyline better
REQUIRED MODS to download for map to work correctly:
• AnimationMapTrigger http://fs-uk.com/mods/view/35932/animationmaptrigger
(some doors on buildings require this – on foot, press “O” to open and close)
• Multifruit module http://fs-uk.com/mods/view/35781/multi-fruit-mod#download –
both files: ZZZ_multiFruit.zip and ZZZ_multiFruitModule_Standard.zip are REQUIRED for the map’s extra fruits to work… no need to edit either file, just drop into the mod folder
OPTIMAL MODS to download for best function:
• http://fs-uk.com/mods/view/36108/soilmod-soil-management-growth-control
v2-0-x (If you dont want to use soilmod, all you have to do is remove the soilmod
from your “mods” folder)
• http://fs-uk.com/mods/view/35787/bale-extension – Bale Extension Mod allows
baling of windrowed luzerne or klee (with unedited balers), also brings bales to
life
• http://fs-uk.com/mods/view/35785/bale-feed-mod – Bale Feed Mod allows
feeding bales in the feed ring on the cow farm, also makes feeding or spreading
straw for your animals more life like
• http://fs-uk.com/mods/view/35802/multi-mowing-mod – Multi Mowing Mod
allows cutting any crop on the map which drops a windrow… essential to allow
unedited mowers to cut the klee or luzerne (also allows them to be direct-cut by
an unedited forage harvester)
• http://sharemods.com/p1yhv1ivi6j2/AAA_MultiFruitCutters.zip.html – Default
game headers modified to have fruit textures for crops such as sunflowers
(looks way better than cutting sunflowers in a field and having corn in your
header…lol)
INCLUDED IN THE MOD PACK:
• choppedstraw.zip (edited to work with sunflower)
• Churn2015.zip – this map
• description.txt – this file
• pics of the storage areas
note: Soilmanagement and chopped straw mod is optional, the map will run fine
with out either.
Disclaimer: this is a highly detailed map, and as such will require a strong, high
spec PC to run… especially if you have many mods on the farm. The only
solution to this issue is to not use any mods and turn the settings down
This will be the only version of the map, unless someone finds a game breaking
bug, shouldn’t since it’s been fully tested. However, any things you don’t like or
would like to be improved will have to be for your own private editions.
CREDITS:
Map Makers
Tommy23 (original FS 2011 Churn versions)
Robbie (starter map)
ccs101
Map Objects
Duetz Fahr UK
Sandgroper
upsidedown
Decker_MMIV
Farmerl
troll711
LS-UK Mod Team
CountyPower
SukasFarmer
GhillieSniper
Wolverine
Neurotek
JauchenPaule
NI Modding
corad60
rafftnix
BM Modding
Vertexdesign
fruktor
fendt2000
MadMax
iMarwin
ryan456
BulldozerXL
Marhu
frasercow
Paldoo
Freddy.com
Daniel11
Nickel77
Lecra
BigM
Bluebaby210
LazyMod Studios
TSL
modswanted
Alex2009
LS-Landtechnik
PaPa
M1800Power
Giants