I know. But that building uses Giants assets and, my bad, was lazy to make one similar myself. Tried to reach him and got banned for some reason from his Discord. Replied to his comment here and if he wants it removed, will comply. I didn't know it would cause so much trouble. Also the scripts used from GtX, I talked with him and even in the LUA it's wriiten that can be used without modifying it.
uses at least one i3d without permission, from my farm diary mod on modhub.. so I would assume there may be other stolen content in here
Hi I've tried to contact you on YT and your Discord to tell you I used the i3d. Posted there got my post deleted and kicked out of it. If this upsets you so much, I will removed. I already mentioned in modDesc that is not mine. Please tell to know what I need to do (it is a base-game container that I could've do it myself, but was easy to use yours). So sorry for the inconvenience. I got permission for 90% of the i3d used and for some of them mentioned the maker in the modDesc. Again, if you want it removed, I will comply.
bonjour belle map, toute fois dommage que les peintures du mod paysage dans le jeu ne sont pas plus varié... un ajout de pavés ou dalles afin de personnaliser notre ferme serait top
All the credits for the map goes to MA7 Studio. I've added only the multifruit and what is mentioned in the description.
Of course. Check modDesc for credits.
No yet. It is a BETA to test some additions. Didn't know Oxy's update will come so fast. Monday will have the right version (Should work, but it have the old errors of the original map, so better to wait; although someone reported it doesn't work with the new update)
bonjour le mod a l'air d'etre incroyable mais je n'arrive pas a l'installer sur Windows j'ai toute essayer je n'y arrive pas
It is not that hard, just copy and combine the files, should work fine (on windows 10 and 11 afaik the files will combine - just copy the multifruit folder contents and paste it in the unzziped original map and you are good to go). The video is for Court Farms, but the idea is the same, where I showed how to copy and replace individually, because on macOS there is no option for combining folders.
M+ uses their own bunker converters that doesn't include alfalfa. To use m+, delete the bunker script address from modDesc (as shown in the tutorial) and add the missing converters from my bunkersilo.xml (in scripts folder) to the similar xml in m+ folder.
In my edit alfalfa ferments separately into alfalfa fermented. If bunker is empty and you have the multifruit edit, should just dump alfalfa to the bunker. The same goes for clover, horsegrass, ccm and organic waste.
isn't in a normal seeder list?