@xyllyo Conveyor is not extended, but the flap in the front, which you can level out or put into transport mode using the tipping function, also acts as a conveyor, even if it is visually bare metal. The conveyor won´t be further artificially elongated due to realism, as the real life machine doesn´t have a larger belt. It will be able to pull and shred bigger logs, anything that physically fits onto the conveyor in the middle, I have tested various logs, it won´t be able to shred any log in the game, I believe oak trees were still too big physically without prior cutting.
this mod is actually the one you can find on the fs22 modhub but he edited it
no wonder why he kept it private for 3 years 💀
https://www.farming-simulator.com/mod.php?mod_id=226342&title=fs2022 <- original one
In fact, yes it is, but I even contacted the original modder. You have no Idea how many hours i put into this mod back then, about 800 if I remember correctly, I even fixed some mod compatibility issues that the original mod (which by the way, is literally a vehicle fully made by Giants themselves) had. I could´ve easily not used the ModHub mod as a base and converted it myself from FS19. The modder even suggested that I should offer this mod as a paid mod back then. This is not some lazy edit you see most of the time. Maybe you´d notice if you actually got into modding yourself and not literally search out any mod and compare what developer is listed in the moddesc.xml, seems like you have fun doing that, while your only trace of modding is a failed attempt at converting a mod to FS19 or 22.
@Mystical Pickle Sadly not, this mod was made specifically to fit into the EU market, and it was even made before the FS22 New Holland CR10.90 in the base game came out, which did have US configurations, I may convert this mod, use it´s assets in FS25 to achieve a similar mod where you could choose between GEN1, 2 and 3 in the configurations
Update: Mod is now in pending release state meaning it passed all kinds of testing, so it now it is certain it will be released this time, my guess is maybe 3-5 days from now on. Of course I will still be updating this mod, but probably at a slower rate than my other two current mods due to it obviously having to pass testing each time
@Krecik I thank you very much for the heads up, I personally only started modding for private purposes, the only reason I started uploading some to the public is because if I already take so much time doing these mods, why not make it possible for everyone to enjoy the mods. I already found a few minor ,,issues" with the mod in the release, but nothing game breaking. (e.g. duplicate license plates because I forgot to deactivate/hide the original one)
I also found out that in FS25, somehhow an error got fixed when using this Mod with enhanced mixer wagons plugin, which wasnt the case in FS22 (since this mod was my private mod in FS22), the mod has hidden and disabled code which adds a configuration for it to be able to function as a mixer wagon, or like the release is now, I´ll have to test if it is actually possible to avoid this configuration too while leaving all other functionalities untouched. I´ll most likely be adding an update to this mod, though I may also do a quick mod which adds the Göweil Vario Master with color configuration, and the ability for it to press woodchip bales, also on console. That shouldn´t take too long to do, pretty low effort mod but in my opinion still worth it for console players, since it adds the ability to directly press woodchip bales after chipping them for example with this chipper.