Universalsilo V2.1

  • Universalsilo V2.1
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V1.0.0.0
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Hello,

already in FS13 I had built myself based on the silos of mor2000, a private Multisilo because the silo of mor2000 optically not like it.
For FS 2015, there was now the time has come once again to thoroughly revise my silo and adjust the functioning of the new Universalprocesskit Mod.

What can the silo?

It works similar to placeable pile or you can enter all the listed types of fruit are eingebunkert in a silo and like the placeable pile the silo must emptied before another fruit can be stored.
The silo has a visible level indicator.
new: MapHotspotIcon
The stored type of fruit is displayed in F1 Game Help menu.

What types of fruit can currently be stored?

The names of fruit, which are currently accepted by Silo:
wheat rye barley oat triticale hemp WeedWeed spelled maize rape sunflower silage chaff fertilizer lime wood chips schroot seeds2 lime forage
chaff will silage after about 2hours

In the shop are present on the map of fruit and imaged as symbols, as is customary.

more info and coments: http://t2kmodding.blogspot.com

Credits:
Idee: mor2000(LS13), thoralf2002
Umsetzung, Realisierung, Skinning, Ingame, Testing: t2k-lsmodding(thoralf2002)
Groundmodels:
Silo – Schütte: LS 11 Modellersteller FlashFire09;
Glassrohr: LS13 – Unbekannter Modellersteller;
Förderschnecke: LS11 unbekannter Modellersteller

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