Islands v2.2.0.5

  • Islands v2.2.0.5
  • Islands v2.2.0.5
  • Islands v2.2.0.5
  • Islands v2.2.0.5
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V1.0.0.0
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Welcome to your island

Hello community … now it’s time: The Islands are back. Much is as usual and much is new.

V2.2.0.5

– Terrain fixed
– more terrain angle
– new textures

V2.2.0.2

– Terrain bug (field9)
– Warning is removed
– Guide post rotated
– Bunkersilocapacity increased to 500000L
– Pump connection BGA added
– sales stations adjusted
– Exterior of garden center added

V2.2.0.1
– Bug fixes
– Various floating buildings worked

V2.2.0.0
– dirtArea pigs adapted
– floating scale BGA adapted
– Silo adjusted in BGA

V2.0.0.0
What’s New?

Light switch pack – Niggels
Sawmill – kevink98
PalettenScript – Marhu
Factory Script – Marhu
BGA Silo – Building Er

You can turn on and off light in almost all halls and sub-floors.
Also a workshop is installed in which you can illuminate the vehicle from below and configure.
At the beginning you have rather small devices, the map is however suitable for medium to large devices and thought.
A meadow near the cow house is also yours, which is fertilizerable and does not normally have to be plowed.

Trains for driving are not installed! Since I am still a forest fan, this part is again very strongly represented.

Missions you can make in the game are naturally available … unfortunately the other farmers do not have so much experience with the soil processing,
So that they like to cross the edge or not ran to … But if the fields in your possession are you can make it even better.

The board pallets are collected automatically and if you do not pick them up, they will automatically be sold.

All trees are, of course, repackable and you can change your landscape as you like.

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