Kögel Cargo (AutoLoad Ready)

Yurg
31 het aantal abonnees
Geschatte release op 04/2021
95%
2 384
Gearchiveerd

Dit work-in-progress is gearchiveerd. Dit kan te wijten zijn aan een lange periode van inactiviteit of aan de beslissing van de auteur. We kunnen niet weten of het later opnieuw zal worden bijgewerkt of niet.

That's it, it's over, everything is working 😁

That's it, it's over, everything works, without warning in the log!

And this thanks to alfalfa6945 that I would like to thank 👍

And so server ready, you can use the AutoLoad function with the addition of the appropriate module, or use it without AutoLoad, it's up to you 😎

Addition of the "new" mod in progress 🤪

Kögel Cargo (AutoLoad Ready)
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Compatible with the global easyAutoLoad script 🙄

Basically, a version of FS19_Kogel_Autoloader_Yurg_Edit which no longer embeds version 0.1.0.8 of the alfalfa6945 script, but which would be compatible with its mod which activates the AutoLoad function for "compatible" modules (mod available here: https: // www.nexusmods.com/farmingsimulator19/mods/117)

I see several interests:
- players who don't want AutoLoad just don't have to install easyAutoLoad :)
- server compatible if there are no more hundreds of error messages in the logs ...

Except that, for the moment, I am encountering several problems that I find blocking:
- change the color of the frame ..... ?????
- hiding / showing the cover no longer works!
- no longer picks up the cotton modules (the rest seems Ok)
- always so many traces of errors in the log file ....

Well otherwise the current "WIP" version does not pose a problem if there is no easyAutoLoad module installed ...

But I am waiting to resolve the sticking points before publishing the mod ..

WIP: https://sharemods.com/pgibsxkhjan8/FS19_Kogel_Cargo_Yurg_Edit.zip.html

Kögel Cargo (AutoLoad Ready)
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si ta texture est en Udim tu peux faire les option regarde dans le script des masse de base du jeu après le reste je peux pas t'aider plus comme ça

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