FillTypes TP

  • FillTypes TP
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V1.0.0.0
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Please note this is not a mod, these are files for modders to create maps with new infill types for mining and construction.

If you don't make maps, these files are of no interest to you.
Instructions are in the .rar file.
The file contains the textures and the xml to put on your map.

1- put the fillPlanesTP folder inside your card


2- open your map.xml and add this:


<fillTypes filename = "maps / mapUS / fillPlanesTP / maps_fillTypes.xml" />
<densityMapHeightTypes filename = "maps / mapUS / fillPlanesTP / maps_densityMapHeightTypes.xml" />

remember that you must specify the correct path for the fillPlanesTP folder. In my case it is "maps / mapUS /" you have to be careful which path you have.

If you do this correctly, you already have the new infill types on your map.


3- add the types of infill in the form of a heap on your map. Open your map with Giants Editor version 9.0.1 or higher

and check out the fruitTPcode.xml that I provide with the channels for terrainDetailHeigh

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