Savonmaa

  • Savonmaa
  • Savonmaa
  • Savonmaa
  • Savonmaa
  • Savonmaa
  • Savonmaa
Agame78
23 het aantal abonnees
V2.3.3.0
93 037

The nature in the middle of the lakes is very beautiful but you have to work hard to make a living in here.
The terrain is rough and rocky, and cold and dark winter doesn't make things any easier.
This is mainly a forestry map but you can do whatever you want; crops, animals, production, anything goes.

The map includes:
-realistic landscape
-different forest types and more than 5000 trees.
-17 fields which are not all flat and square.
-Multi-terrain Angle
-buyable cowbarn, horse- and sheep pastures. All customized.
-buyable sawmill, grain mill, bakery and six greenhouses. All customized.
-fishfarming mod by VX mapping built in with some modifications.
-small lots for your production buildings.
-selling points for almost all of the products.
-vehicle shop, gas station and animal dealer.
-free slurry and manure.
-4 farmhouses, one smaller cabin and one tent with sleeping triggers.
-contracts.
-realistic scandinavian weather.
-custom crop calendar and soil map.
-finnish license plates. (by Mr_Mazzony)
-and much more!

Server
Consoles
Wijzigingslog
15
  • - Terrain shader bug caused by game update ver 1.9 fixed.
    - Market place got a facelift.
    - Cows are now more profitable, price of the milk is doubled and food gives more production. TMR is no longer superior compared to other food types.
    - Some changes on weather, it was snowing too much in previous version and the snow level hit the max too fast and could cause a bug where the snow did not melt away during the spring.
    - Changes on starting equipments.
    - Changes on traffic sounds, environmental colors and terrain paint tools.

  • - Added firewood production. Cut the logs smaller using your chainsaw so they fit in the crate and then hit R near the axe. Firewood comes out in bigbags unless you have some another firewood mod that overrides this.
    - Added Finnish roadsigns. Some changes on the walkways and AI pedestrian routes.
    - Rain and snow effects changed. Some chimneys now have a smoke effect at certain time of the day.
    - Some new objects, mainly on the resort area.

    Tools modded:
    - SAMASZ JUMP320 and OLIMP330 will behave better when pushing large loads of snow at high speed.
    - ALBUTT FRONTLOADER SHOVEL modded so you can use it anywhere. Capasity increased from 1000l to 3250l.

  • This update focuses on winter and snow and it's called Savonmaa Winter Edition.

    - You have to keep the mainroads clear of snow. If you want to use road salt, you can buy the roads for free to be able to do that.
    - Added selling points for snow. There's two of them on the map and you can add more by yourself. Note that you have to tip the snow from the trailer or bucket.
    - Added driveway markers. You can find these also from the construction menu under decoratives tab.
    - Many fixes on snow masks, tip collisions and indoor mask layers.
    - Some objects have been moved or removed to make clearing of the areas easier.
    - Added some dead trees.
    - New loading screen and mod icon.

  • ⚠️Not compatible with an old save!⚠️

    - Decreased the file size by removing unnecessary files and recompressing some of the textures.
    - Fixed errors that were found with testRunner.
    - Area on the left side is finished and its now accessible.
    - Added baling missions.
    - Changes on the sawmill, boardpallets improved.
    - Field 14 is bigger and it has ditches around it.
    - Some of the forests are more dense.
    - Added 15 collectibles; values 500-2000 +bonus if you find them all.
    - Added two grass painting tools.
    - English and German translations and several small fixes here and there.

  • - Added Multi-terrain Angle. (32 ground texture angles)
    - Some changes on starting equipments

  • ⚠️This update does not totally mess up ver. 1.9.7.2 save but most of the changes do not appear on the map. Starting a new save is suggested⚠️

    ver. 2.0.2.0
    - fishfarming mod built in with some modifications. (original author VX mapping)
    - added a new bakery.
    - you can set the sawmill to produce woodchips only.
    - woodchip silo at the sawmill rebuilt.
    - field 7 split in two, fields 10 and 13 are now larger.
    - fieldstone overhaul; volume and mass tuned down from the previous version, drawing distance increased.
    - environmental sounds added.
    - english translations for the selling points added.
    - some deco objects and A.I. driving courses added.

  • ⚠️Do NOT update if you want to keep playing your ver. 1.1.3.3 or older save. This version requires starting a new game.⚠️

    ver. 1.9.7.2
    - download link fixed
    - added Lizard Quad Bear as a starting vehicle (Mod required!)
    - added operating hours for all used starting vehicles

  • ⚠️Do NOT update if you want to keep playing your old save. This version requires starting a new game.⚠️

    BIGGEST CHANGES:
    - 3 new fields
    - 4 of the farmhouses can now be bought and they have sleeptriggers
    - customized animal pastures
    - customized greenhouses
    - a new shop
    - free slurry and manure loading points changed
    - customized soilmap for precision farming
    SMALLER CHANGES:
    - some of the farmland areas added/changed
    - added some lights and decorations
    - bale sizes are back to normal
    - volume of the field stones increased
    - vehicle shop logo was overrun by GIANTS own ad, fixed
    - refueling trigger fixed, was mislocated
    - cliff collisions fixed
    - length of the grass and decofoliage changed
    - some visual improvements on the terrain

  • HOTFIX for previous update.
    Grass was not growing back properly. Problem solved.

  • - a big economic overhaul. All prices and price fluctuations recalculated.
    - the sawmill produces new kind of pallets that are easier to lift. On easy level you'll get a telehandler for this job.
    - grass vanishes now during the winter.
    - less snow at the shopping areas.

  • - color bug on the square yellow licence plate fixed
    - bale selling triggers had big issues, now you should be able sell grass, hay, silage and straw. (baled or not)
    - unnecessary animal icons taken off the map. (no more confusion with them)
    - some of the farmland borders have been changed and added 2 more farmlands
    - starting tractor John Deere switched to Valtra (because Finland 😛)
    - powerlines now do have collision, beware when falling trees near them.
    - added few more lights
    - fixed floating bales and poles
    - smoothened ground on fields 1 and 4
    - new paths in the forest
    - added some decorative objects

  • - vehicle shop redone, new textures and more stuff
    - gas station redone
    - milk tanker replaced with a traditional "milk pier"
    - added buildings and a horsepasture to farmland 25 (field 1)
    - added billboards and signs
    - some house textures changed
    - added more fences and powerlines
    - more starting equipment at easy difficulty level
    - more bushes
    - tree weights adjusted to be more realistic
    - some fixes on terrain

  • - a little longer daytime during the winter and autumn. Should be close to real now.
    - traffic redone. Car colours changed and they drive slower.
    - woodchip storage at the custom sawmill works as intended. (woodchiphill goes up and down)
    - meadows and weeds changed to look more like in Finland
    - added more trees and bushes, some other changes on foliage
    - the mainroad stays clear of snow now
    - changed rocks and logs that didn't have snowmap, fixes on terrain snowmap
    - new roads in the forests
    - new reflector posts (prefab)
    - added some more decorative objects
    - new PDA

  • - AI helpers can now drive along most of the roads
    - the grainmill no longer buys sunflower or corn (it had no storage and you could not process them)
    - added texture for powerlines
    - sawmill building lowered down a little
    - some minor terrain edits

Kredieten
Opmerkingen
46