The logistics center is used to store all standard products. The camp is divided into 4 parts.
Transhipment point: This is where the goods can be accepted and loaded. All gates can be opened and closed with a switch.
Main warehouse: Most products can be found here, e.g. flour, sugar, fabrics, etc.
Cold storage: Here you can store products such as Tomatoes, lettuce, chocolate, etc. The cold store has 2 more doors where you can store directly from there.
Small warehouse: Here you will find storage space for e.g. empty pallets, wool etc.
All goods that are stored are also displayed visibly on the shelves from a certain quantity, and all shelves are equipped with displays that show the current level.
The height of the hall floor has been adjusted. Other trailers can now also be used in addition to the KögelBlackEdition.
Otherwise everything has remained the same, in order to use the displays the mod FS22_placebleDisplayExtension is still required.
https://github.com/inconspicuous007/FS22_placeableDisplayExtension
Likewise, a production for empty pallets is still required, for example. These ones.
https://www.farming-simulator.com/mod.php?lang=de&country=de&mod_id=233696&title=fs2022
hot fix for the placebleDisplayExtention. Now are the display headlines correctly in the displays
good Morning
What has been changed,
the clip distance has been adjusted
Textures have been revised
3d object was changed in parts eg. Cold store has been enlarged, more pallets can now be spawned
existing displays have been revised
added new displays
Switches for lights and gates have been renewed
Office now has Pc's with active displays
General errors have been fixed, e.g. cakes and eggs that were mixed up
Translations were being worked on here, thanks again to bob51160 for the French translation
By adding the new outdoor displays you can change the name or location name in the xml here in the standard Hanover is entered
as an example
<!--Display Goal Gauge1 -->
<display rootNode="0>4|17" font="DIGIT" mask="000000000" size="0.1" scaleX="0.5" scaleY="0.5" color="0 0 1 1" hiddenColor="0.05 0.05 0.05 0" emissiveScale="1" titleAlignment="LEFT" fillLevelAlignment="RIGHT" capacityAlignment="RIGHT">
<displayLine headLineText="$l10n_1LogisticsCenter" font="GENERIC" lineTitleAlignment="CENTER" lineSize="0.075" headLineNode="0>4|17|0|0" lineColor="1 1 1 1" />
<displayLine headLineText="$l10n_1Hannover" font="GENERIC" lineTitleAlignment="CENTER" lineSize="0.075" headLineNode="0>4|17|0|1" lineColor="1 1 1 1" />
<displayLine headLineText="$l10n_1TOR&WCF_AMPERSAND 1" font="GENERIC" lineTitleAlignment="CENTER" lineSize="0.12" headLineNode="0>4|17|0|3" lineColor="0.413 0.220 0.074 1" />
<displayLine headLineText="$l10n_1Goods acceptance" font="GENERIC" lineTitleAlignment="CENTER" lineSize="0.075" headLineNode="0>4|17|0|2" lineColor="1 1 1 1" />
<displayLine headLineText="$l10n_1TOR&WCF_AMPERSAND 1" font="GENERIC" lineTitleAlignment="CENTER" lineSize="0.25" headLineNode="0>4|26|0|0" lineColor="1 1 1 1" />
</display>
changes the displayLine $l10n_1Hannover e.g. to $l10n_1NFMarsch. The only important thing here is that you also rewrite the change in the translation or simply leave out the $l10n_1 and only write NfMarsch
the problem with the snow has also been fixed, snow no longer spawns in the halls
The file has been reduced a lot
The choice of color for the bearing now also works better when the texture is changed.
Last but not least, you need these mods for the camp
This one is for the displays
https://github.com/inconspicuously007/FS22_placeableDisplayExtension
Then revamp
https://farming-simulator.com/mod.php?lang=de&country=de&mod_id=243542&title=fs2022
and you need an empty pallet production that has the EMPTYPALETTS fill type, I recommend this one
https://farming-simulator.com/mod.php?lang=de&country=de&mod_id=233696&title=fs2022