Welkom bij Gnadenthal, gelegen in Manitoba, Canada. De kaart is gebaseerd op de echte stad Gnadenthal en de velden eromheen, maar er zijn nogal wat dingen veranderd om de gameplay te verbeteren. Deze kaart is 4x en heeft:
- Meer dan 100 velden van realistisch formaat.
- Contracten op alle velden.
- Ondersteuning voor het zwaden.
- Nieuwe gewassen: vlas, linzen, erwten, luzerne, klaver, triticale, rogge, spelt, mosterd, gierst, boekweit, lavendel en papaver.
- Drie boerderijen.
- Bijna 50 woningen met individuele landerijen en slaapplaatsen.
- Twee rivieren, waarin u uw trailers kunt bijvullen met water.
- 100 verzamelobjecten.
- 4 Productielocaties.
- Navulpunten voor zaden, vaste en vloeibare mest, kalk, herbicide en zout.
Deze kaart is perfect voor het uitvoeren van grootschalige landbouwactiviteiten.
Ik hoop dat je ervan geniet!
Neem contact met mij op via Discord om bugs te melden of suggesties te geven. IJzeren donder#3369
- Kentekenplaten uit Manitoban.
- Swather-pakket en Pickup-headermods zijn niet langer verplicht.
- Nieuwe gewassen. Boekweit, Lavendel en Papaver.
- Aangepast weer verwijderd omdat het fouten bevat.
- Honkbalnet is nu plaatsbaar.
- Increased Heighttypes, and the map now supports Maizeplus.
- Mixerwagon now accepts Alfalfa and Clover hay, Alfalfa and Clover silage, Lentils, Triticale, Rye, Spelt.
- Added more paintable foliage.
- Fixed Alfalfa and Clover (Fresh and hay) being unsellable.
- Adjusted the refill point for seeds, solid fertilizer, lime and roadsalt.
- Reworked all roadsigns and collectible textures.
- Made it possible to sell manure, digestate and slurry at the animal dealer.
- Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, it is also now a placeable.
- Preplaced oil mill now can produce Mustard Oil, it is also now a placeable.
- New modified spinnery placeable, accepts flax.
- Added a water filling point near the Blumengart grain sellpoint area.
- Flax is now swathable.
- Fixed traffic bug under F48.
- Added 18 additional paintable ground types.
- Added localisation to the new crop types.
- Added a new mod icon.
- Adjusted AI drive paths.
- Updated the river texture.
- Updated Precision Farming soilmap.
- Removed Relight lighting modification due to shadow issues.
- Fixed the Blumengart sellpoint.
- Fixed the bale trigger for Exports sellpoint.
- Potentially fixed the error for dedicated servers. ('mapCA/map.i3d.terrain.lod.type.cache' is too big. Size 32 MB (max 10 MB))
- New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Support for swathing.
- Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
- Slightly lowered the price of Lime from the buying point.
- Made the sellpoint trigger larger at Blumengart Grain.
- Removed collisions from all the signs.
- Fixed invisible tree above F67.68.
- Fixed invisible tree above F37, by the single shed.
New savegame required.
- New lighting by Suchscream called Relight.
- Fences in Blumengart are now sellable.
- The Dairy and the Bakery are now buyable only by land.
- Removed four fields, previously known as F70,71,72,73.
- Fixed grass going through some sheds.
- Fixed a collectible being inaccessible near the pressure washer.
- Fixed the New Farmer difficulty potato field having the wrong ground texture.
- All sellpoints now accept modded fillTypes.
- Expanded the AI drive paths.
- Fixed the double grain elevator in the farm north of the vehicle shop.
- Fixed textures flickering inside the vehicle shop.
- Fixed invisible trees between F14,17 and F15,18.
New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.
- Added more roads around the fields.
- Added some missing grass around the map.
- Added placeable farmhouses with sleeping and wardrobe triggers.
- Added placeable decorations.
- Updated the mod icon.
- Fixed some houses facing the wrong way.
- Fixed the invisible shed near the animal dealer.
- Fixed Blumengart exports not accepting cotton and woodchip bales.
- Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.
New savegame not required, but recommended, as you will not see some of the changes.
- Added 100 collectibles.
- Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
- Added the option to sell houses, they also now have a wardrobe trigger.
- Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
- Added the stone crusher.
- Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
- Added another farm north of the shop.
- Added Methane and Electricity recharge points.
- Fixed the 31% fertilizer bug, which also made some contracts fail.
- Fixed the invisible trees near F53.
- Fixed the plowed texture on a ready to harvest field 51.
- Fixed grass going through some of the preplaced sheds.
A new save game is required.