Oberleitner

  • Oberleitner
  • Oberleitner
  • Oberleitner
  • Oberleitner
  • Oberleitner
  • Oberleitner
KingMods Logo
Uitgegeven door KingMods
Claim deze mod
V1.2.0.0
19 091

Let's start with a little time traveling. We find ourselves next to an old farmhouse near Lake Tegernsee. The building was first built around 1870. At these times, not only the farmer's family but als the servants, like some maid and servants, were on the farm. All work was done by hand or with animals. Nearly 80 years later, in early 1949, the first tractor has been purchased. This was followed by repeated renovations and conversion measures to preserve the building.
The building is essentially divided into three parts: the farmhouse, the shed and the stable with hayloft.
The house is rustically furnished in the interior and almost shows an idyllic farm character.
The shedd offers two passages in which a tractor with two trailers can easily be accommodated. It is also used for storing straw and hay. Up to 6 bales can be placed one over each other.
The cowshed can accommodate 36 cows in tie-up. In the past they were very common, nowadays it is only used in winter months.
As every day, the cows are milked twice. At the Morning and at the evening. For this purpose, a pipe milking system has been installed. This has benn a bigstep forward in farming in the 1960s and 1970s, when they replaced the bucket milking plants with the newer one. The advantage is obvious: the milk no longer comes into contact with the stable air and it retains its flavour. This was the most common milking plant before they were replaced by milking parlours.
A look into the milking chamber shows the necessary milking clusters and the large milk storage tank. This can either be taken away by yourself or sold directly to the dairy plant.

- Construction costs: 229,000 $
- Daily upkeep: 150 $

- Integrated silo system with two bunkers for filling:
-> Before that, the blue blower must be set up in order to be able to tilt.
-> To increase the fun of the game, you can switch between the bunkers inside the building.
-> unloading takes place in the passage under the pipe.
-> The AI helper can only load the silo. For the loaded in the building I decided against it, because there are usually vehicles there anyway, or the building is also very narrow.
-> So that the helper does not get stuck, I recommend dismantling the blower here, so that the helper does not get stuck on it.

- Cowstable:
-> space for 36 cows
-> feeding in the barn, at the front
-> To open the upper doors, go to the left or right of it.

- Workshop:
-> to be found in the passage of the building.

- Bench (350$):
-> The bench includes the sleep trigger and the wardrobe trigger.

- Shutters open during the day, closed at night.
- All doors are animated and open.
- Light for all important areas.
- Chicken coop only available as decoration.
- Lots of extras to make the building look as authentic as possible.

Server
Consoles
Wijzigingslog
3
  • - New: Walk-in house with function
    -> There may be errors here when you open the save game for the first time after the update. After saving and reloading, everything should be fine again.
    - New: Support for Manure System Mod
    - New: Farmhouse now adapts to the seasons. (Flower boxes and ivy)
    - New: Windows are now changing their lights through the day
    - Reworked: New textures for ambient occlusion, as well as signs of age on the building
    - Reworked: New textures, as well as lights for the cowshed
    - Reworked: Performance improvements
    - Reworked: The Grain System has been scaled for better playing. It als has been remodeled.

  • - Bug fixed with the cows
    - Hotspot added

Kredieten
  • Farmerfivetom
Opmerkingen
1