Cutterbar shelf

  • Cutterbar shelf
LSFactoryMODS
88 het aantal abonnees
V1.2.0.0
12 856

Here is a pack of cutterbar shelves!
In these storage facilities it is possible to store cutters and grinders by manufacturer. There are 7 warehouses available, each of them has 5 compartments and can be controlled via a control panel.

This header storage pack contains 7 different storage slots for cutters and shredders.
Header bearing CapelloPrice: 45000€
Maintenance: 15€ per day
Function: using the 5 shelves, it is possible to store the cutting units. To the left and right of the shelf is the control panel from which you can operate the shelf.
There are different trigger points in front of the control panel, e.g. allowing the opening of the panel as well as the associated triggers for the extension and retraction of the 5 shelf compartments.

Server
Consoles
Wijzigingslog
3
  • What has been changed:

    Mod has been fundamentally edited and minor bugs have been fixed.

    A new warehouse has been added. Which is smaller and only has 3 storage compartments instead of 5. The functionality has been slightly changed compared to the other storage.



    Here is a short video explaining how the new shelf works:

    https://www.youtube.com/watch?v=-CoZu4tLm7A&t=4s


    For the new camp you need an additional mod, this one: "What does the additional mod do! With this mod it is possible to drive in trigger and, for example, open gates, doors, etc.."


    For the new camp you need an additional mod, this one: "What does the additional mod do! With this mod it is possible to drive in trigger and, for example, open gates, doors, etc.."

    https://www.farming-simulator.com/mod.php?lang=de&country=de&mod_id=244984&title=fs2022


    I decided not to force the additional mod. But it is absolutely necessary for the new camp.

    This version must first be checked and approved by a moderator so that it becomes visible to all users.

  • What was changed:
    clip distance have been adjusted
    Textures have been swapped and adjusted
    Parts of the 3d model were redone and new masks were created
    BeaconLights have now been added
    Added visual icon markers

    A new universal bearing has been added, with which it is now possible to decide for yourself which cutting unit is on which compartment. All standard cutters are registered with ModSchneidwerke that have the same xml/name, it should also work.

    Another warehouse has been added and the Ropa cutterbars can now also be stored. With the ropa camp it is also the case that you can decide where which goes.

    The PDF file has been removed and replaced with a link to a GoogleDocs document and has been edited. Link can be found in the ModDesc or here https://docs.google.com/docume...IOdfJAYv7No5Hs7bwNOc/edit

Kredieten
Opmerkingen
3