Neu - Minibrunn

  • Neu - Minibrunn
  • Neu - Minibrunn
  • Neu - Minibrunn
  • Neu - Minibrunn
  • Neu - Minibrunn
  • Neu - Minibrunn
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V1.0.6.0
53 378

Welcome to Neu - Minibrunn!
The small village is waiting for a new farmer, it's waiting for you. Will you manage to grow up farming in a small area?

This map offers:
- 1 km² large area
- 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots
- One pre-placed farm in the village with cow and chicken shed
- Cow shed with built-in slurry tank and support for the mod "Grazing Animals" (PC only)
- All decoration on the farm can be sold via the building mode
- One biogas plant that can be completely sold
- Many ground textures and plants in construction mode (incl. fields)
- A total of 19 production and sales stations
- Wood containers from the Platinum Expansion can be sold at the sawmill
- Support for iron ore (can be bought at the Farmer's Market) and long planks for the productions from the Platinum DLC
- Two traders for consumer goods
- Two filling stations for diesel, methane and electricity
- A pond for water extraction
- Manure barrels can load water at the water trigger (not at the pond)
- Field grass as a new crop, as well as district heating, soy drink, oat drink and country milk as new products
- Support for Precision Farming with a custom soil map
- Fully developed AI road network (tested for Autodrive)
- 16 hidden collectibles


New Savegame? Yes or No? Have a look at the changelog.

Notes:
- Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1
- The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller.
- You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the "Demolish" button.
- After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered.
- Support for the map is available in the official Giants forum under the following link:
https://forum.giants-software.com/viewtopic.php?f=958&t=196527

A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map.

Server
Consoles
Wijzigingslog
8
  • - A new savegame is NOT mandatory
    - Removed non visible collision at the cow shed
    - Adjusted price for pig feed at the animal trader
    - Corrected visibility of some decorative elements
    - Removed pizzeria point of sale from the shop
    - Fixed tipping problems with grapes at the points of sale
    - Added support for manure system at the cowshed
    - The hunter lodge at field 17 can now be removed by cutting down the spruce next to it

  • - A new savegame is NOT required
    - NEW: oat drink and country milk production at the dairy
    - New starting point incl. vehicle
    - Decorative plants are no longer mowed or mulched
    - Fixed incorrect storage type on the lime silo
    - Translated production decals into German
    - Fixed Log error (fence2m)
    - Fixed road collision mask
    - Adjusted pedestrian route at farmers' market
    - Removed parking car at farmers' market
    - Changed decoration in some places
    - Grapes can now be transported with standard trailers
    - Adjusted vehicle dealer spawn - area
    - DescVersion increased (*)

    Notes:
    (*) At least 1.12.0.0 of the base game is required

  • - A new savegame is NOT mandatory
    - Fixed growth of spruces
    - Fixed shop name of deadwood spruces
    - Renewed Deadwood spruces
    - Added deadwood pines
    - Added chimney smoke to some buildings
    - Extended Spawn area for warehouses
    - Adjusted height of bales to be stored in both warehouses
    - Restored missing deco objects at the pond
    - Fixed incorrect view distances
    - Minor optical adjustments
    - Placed more fences at fields and paths (*)
    - Increased descVersion (**)

    Notes:
    (*) Is only active in a new savegame.
    (**) At least 1.11.0.0 of the base game is required

  • - A new savegame is NOT mandatory
    - NEW: added placeable deadwood trees
    - Deer spawn time adjusted (3 hours in the morning and 3 hours in the evening)
    - Performance optimizations
    - Small shelter from the starting farm can now be sold
    - Added reflections to the pond
    - Fixed info trigger
    - Removed incorrect hotspot on the overview map
    - DescVersion increased (*)

    Notes:
    (*) At least 1.9.1.0 of the base game is required

  • - A new savegame is NOT mandatory
    - NEW: Added small and large bale and pallet storage
    - NEW: Added new floor texture (concrete bricks)
    - Fixed environmental lighting
    - Removed switch for billboards

  • - A new savegame is NOT mandatory
    - NEW: Wheat and barley can now also be planted in spring
    - NEW: Two new cobblestones added as ground textures
    - NEW: Snow colouring added to roads
    - NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon)
    - NEW: Cows now also eat silage
    - Ambient sound: less car horns in the background
    - Ambient sound: water noises at the pond reduced
    - Collectables from the farm placed in other places
    - Fixed double background in winter
    - The ramps of the cowshed no longer float above the ground
    - Adjusted capacities of the cowshed
    - Adjusted Straw ball trigger in the cowshed
    - Corrected clear and paint area of cow barn
    - Problem solved where manure heap is not recognised by cow shed
    - Added grain swamp at the grain mill and at the oil mill
    - Removed non-buyable objects from the shop
    - Earth/dirt is now painted when placing buildings
    - Adjusted noises when walking over certain ground textures
    - Deco barrels no longer tip over in snow
    - Corrected visibility settings for some objects
    - Added bale trigger for wood chips at the farmers market
    - Some cosmetic corrections
    - Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees)
    - New overview map
    - Tree stock revised (*)
    - By default the lanterns at the farm are now placed in the variant without shadow (**)
    - Cowshed moved 1m to the north (**)
    - Straightened uneven surface in the terrain in several places (**)
    - Fixed problems with the helper when mowing field 14 (**)
    - Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**)
    - Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**)
    - Border stone near cow pen can now be sold (**)

    Note:
    (*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear.
    (**) Is only active in a new savegame.

  • - A new savegame is NOT mandatory
    - Performance improvements
    - Point of sale for field grass added (at the farmer's market)
    - Fixed missing name for the container selling station
    - Fixed missing name and description for the lime silo
    - Water extraction at the pond now works (swimming too)
    - Greenhouse at the farm now spawns pallets
    - Grass fields now appear green instead of white in the overview map
    - Fixed tyre tracks when spreading manure
    - Deer now only spawn on the field
    - Some minor graphical Changes
    - Added production of long planks at the sawmill (for Platinum DLC)
    - Created new mod icon
    - Corrected and adjusted mod description in the modDesc

    The following fixes require new savegame:
    - Fixed tipColli at field 14
    - Selling pond area is now possible

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