This pack contains most of my production mods and is intended to work with my multi fruit map edits (ROGATKI Multifruit edit for now, Court Farms and maybe more in the future; work with NF Marsch too). For the slaughterhouse to properly work, use my edit of Enhanced Animal System mod (included in the pack or found in my Discord server; do not update it from modhub, or you'll loose the new cattle breeds and more errors will appear in log).
Will work on any map, only with warning in log for missing rabbits; it make use of Platinum DLC too, but if not owned, will work without it too, only the inevitable error warning in log for missing fillTypes and for the crops you can't bring to the production, that line of production either can't be activated, either will use the other ingredients.
Includes:
- slaughterhouse (Rogatki edition, so you'll need my EAS edit);
- bakery (exclusive to the pack);
- the multi fruit BGAs;
- Golden Hops Brewery;
- a placeable point of buying some bulk goods like animal feed, compost, seeds, fertilizer, stone, iron ore (some are cheap, some full price);
- the distillery and home-made boiler for brandy;
- Princess Moo Dairy Factory and an improvised one;
- the Empty Pallets production container;
- the multi fruit Fermenting Tower;
- the greenhouses (now the big ones have additional plants: raspberry and blackberry) and the fruit orchards;
- the multi fruit grain mill;
- juice factory;
- iron ore production from stones and Metal Products Factory;
- the multi fruit oil mill;
- the multi fruit spinnery;
- the old winery;
- a sugar mill (exclusive to the pack, that gives also molasses);
BONUS:
- some decorations, some fences and some gates;
- the base-game generators that now produce the income depending the sun's intensity/wind's intensity.
Included languages: Romanian by me, Italian by DJMEK87, French by Freyr, Polish by Bera and Turkish by Emrick (if you want to contribute with your language, join my Discord and you'll get also the Translator role and our appreciation). Thanks for my translators!
THE PACK WILL BE EXPANDED IN THE FUTURE AND WILL BE A MANDATORY MOD TO THE NEW ROGATKI VERSION (UPDATE MADE SEPARATE FOR THE CHANGES THAT NEED NEW SAVE) AND MY FUTURE MAP EDITS.
Many thanks for the modders that I got permision to use their buildings and other things mentioned with full credits in modDesc at contributors. Join my Dicord for support, bug reports and a nice community.
- fixed Heating Plant trowing an storage error, also producing electricity without consuming inputs;
- added bale triggers to all the pastures to make use of the Goweil Bales I've added (now you can feed carrot_cut for example to chickens, in bales; pig food bales to pigs etc.)
Many thanks to Ikaros for the help regarding this changelog.
also I fixed chicken manure to the EAS included in this pack (reminder - my EAS version has the cattle breeds from Ballyspring)
- added pelletizer that makes pellets from straw, legume straw, corn stalks, miscanthus chopped, all hays and woodchips;
- added a heating plant that turns this pellets to electricity (automatically sold);
- fixed some errors.
Sorry for sudden update; Changelog:
- fixed empty pallets typo;
- added German translation by spyke04;
- added Brewers Grain as bi-product from Brewery;
- added more grains to make beer from;
- Brewers Grain will be added in animal food in the upcoming Court Farms multifruit edit.
corrected animations on wind turbines;
added new trigger icons;
added more products to buying station (although price is 3x higher than if grown)
added animal fat to the slaughterhouse as another output from animal processing;
added Lavender Products Factory that makes soap, essential oil and perfume;
increased capacity on pig pasture to 100;
added chicken and duck pastures - the last one gives duck eggs;
added the new duck eggs to the production chains;
added new bakery product - baguette;
added Chips Factory that makes potato chips, tortilla chips, garlic bread and crackers;
added new hedges with seasonal changes;
added new smaller orchards: temperate, mediteranean and new bush orchard for berries;
added herbs garden with new products: basil, dill, parsley, oregano and rosemary; integrated them to the existing production chains;
added a sign for upcoming Court Farms edit (can be changed if you know how to make textures for FS)
added 2 new gates;
added 2 new juices for cranberry and blueberry;
other changes and fixes I don't remember now.
- open garden plots and fruit Orchards now collect water when raining;
- added a water well that produces water and, when raining, the production is faster and cheaper;
- added national flags as decorations;
- added a billboard with several alternate displays (but for some reason, not intended, will show more often my logo);
- added horse grass to Fermenting Silo (Rogatki NEW);
- all outputs on Fermenting silo work, as long you have the input on the map (for example: alfalfa as input, will now give alfalfa fermented, without the need for the map to have that fillType; the same for clover and horse grass);
- added horse grass silage to BGAs;
- added spelt and triticale as an option in making wheat flour (base game flour);
- added tobacco factory;
- added fishing resort (a hut to place near a pond, to simulate fishing from it);
- added a water plane with water trigger, to make your own pond (carefull, very large);
- fixed textures on winter cow barn;
- added the red and white grapes orchards;
- added a workshop ramp;
- added an object storage barn;
- added tobacco to the cotton and lavender harvester from the pack.
More things in the next update! Works better with the Enhanced Animal System provided in the pack (that contains the new cattle breeds).
Need translators (german and polish). MORE ON DISCORD!
- added animal pastures (grazing ready); the ones for sheep will spawn wool and has a goat milk trigger too;
- added some animal pen also; rabbit hutch and cat zone won't work if the map doesn't have these animals (plus inevitable warnings in log);
- added some fences, gates and decorations;
- added vehicles for lavender, white grapes, goat milk, the pet carrier for rabbits and cats (won't work to deliver rabbits to the slaughterhouse though, will need the modified animal trailer included in the zip);
- added blueberry bush and cranberry bush (orchards) and further productions for those;
- fixed missing fillTypes errors in log if playing on other maps or without Platinum DLC, however rabbits and cats missing will generate this warnings, also the missing fillTypes will make some productions unavilable (like poppy oil, if poppy is missing);
- fixed iron ore texture typing error;
- fixed fruits pallets typing error;
- changed FLAX for FLAX_FIBER in fillTypes (compatible with Rogatki 2.8, coming soon), to avoid using flax seeds from other maps to make material (is supposed to use the straw, seeds in my edit are LINSEED);
- other changes or additions I might forgot.
Will be expanded in the future, with new productions and products. The standalone versions will not be updated or expanded anymore (unless is for fixing some errors). Sorry for missing links. Hopefully, by the time this mod releases, the others pending, will be released too.
FOR SUPPORT AND BUG REPORTS AND ALSO OTHER HELP AND FRIENDLY COMMUNITY, JOIN MY DISCORD (LINK IN MY PROFILE). ALSO NEED GERMAN TRANSLATOR...