Altenthal

  • Altenthal
  • Altenthal
  • Altenthal
  • Altenthal
  • Altenthal
Hahner89
21 het aantal abonnees
V1.4.0.0
41 104

:):):)Welcome to Altenthal:):):)

But first a few words about me. This is my FIRST map for the LS. I've been building with Blender for about a year now, and have been working on the map for 1.5 years, not everything will be perfect on the map but I think It's pretty good, but now...

Altenthal here is a fictional map with numerous options divided into 3 villages.

The map offers 76 fields, including 6 meadows, ranging in size from 1ha to 12ha, as well as 3 medium-sized forest areas, as well as 13 sales points and 3 gas stations.

It has 21 permanently installed custom productions with an interconnected industry, with around 120 new fill types, almost every fill type can be further processed at least once...

At the heart of the map is the main farm (completely for sale) including a side farm that offers everything, a pigsty, a cowshed, a small chicken coop, a farm silo including a mind, bale storage and various feed mixing systems. All stables are for manual mucking out.

There are also two cow pastures and a sheep pasture in the immediate vicinity.

There is also a chicken farm (for sale) with two large stables on the map.

We also offer a fruit and vegetable farm where we grow apples, pears, cherries, blackberries, parsnips, watermelons and much more.


Altenthal data:

- 76 fields including 6 meadows
- There is an inn, a fire department, a church...
- 21 productions such as: Bakeries, sawmill, BGA, oil mill, cardboard factory, jam factory, slaughterhouse etc.,
- Multifruit: triticale, spelt, rye, millet, lentils, field grass
- Corn stalks on the map
- 13 points of sale
- Animals from Hof ​​Bergmann installed (approval is available)
- Adjusted ambient sounds
- More ground angles (32)
- Changed fruit textures
- Precision Farming Ready
- Changed feeding
- AI traffic/pedestrian installed, helper AI installed
- ManureSystem completely installed in stables, productions and purchase/sales points
- Changed lime and fertilizer textures
- All ground layers of the map are also paintable
- Premium DLC Ready

- Additionally placeable bale storage for hay, straw, corn straw, silage is available in the shop...

A mod from FBM is required:
https://forbidden-mods.de/filebase/file/46763-sch%C3%BCttgut-halle-f%C3%BCr-erdfr%C3%BCchte-zuckerr%C3%BCben-kartoffeln-rote-beete-karotten- pastin/

the rest comes from Modhub

!!! Please note that there are beehives built into the fruit/vegetable farm. If you want to use them, I have to build a pallet spawner first, unfortunately there is no other solution...)


If you have any questions, errors or help, please come to our disord and we will be happy to help:
https://discord.gg/gez5whKjat

A huge thank you goes out to Dear Landbauer for allowing me to use your things,
also thanks to björn_AKA_FactoryMODS and Bezzi without you the map would never have turned out like this....THANK YOU....

Thanks to FarmerAndy(LSFM) for releasing the animals
Thanks to the ModdingWeltTeam Raptor5 and Hoffi for the Fr

Server
Consoles
Wijzigingslog
6
  • !!!!!!!!!!!!!! NO NEW SAVEGAME IS NEEDED!!!!!!!!!!!!!!!!!!!!!!!!

    Changes/Fixes

    - Juice production fixed so that the boxes no longer get stuck in the machine.
    - Cabinet, chair, table taken from the points of sale
    - Field grass now goes into the seed maker on the farm and is converted into grain.
    - Reduced seed consumption for lentils
    - Grass LOD revised
    - Water trigger on Beetmaster and Erdfruitwasher moved to the right
    - Dried grain can now be used at the grain mill; it goes into wheat flour and grain meal.
    - Fixed floating ivy on the BGA
    - Gates at the muesli factory and the oil mill are set correctly.
    - Adjusted grain mill output.
    - Compostmaster fixed that clover and alfalfa now go in.
    - Kalk has got sales outlets
    - Greenhouses & orchards were replaced with manure/compost.


    Novelties

    - Seed dressing available in the shop as an IBC tank.

  • !!!! Important: NO new savegame is required!!!!

    Changes/Fixes

    - Dwarves are bugged, the last one can't be collected fixed.

    - Displays on refrigerator numbers are black instead of white has been changed.

    - Grass storage display changed to grass.

    - Grain mill trigger fixed, oats now go in

    - Fixed flying decal at the dealer

    - Cycle adjusted at the butcher

    - Reduced straw consumption for the horses was far too high

    - Dealer credit point changed back to 1.1

    - Increased feed capacity in the cow pasture and cowshed.

    - Sorghum texture revised, stalks were green after threshing.

    - Pizzeria steaks replaced with ham.

    - Chicken coop pallet spawn area expanded by a 2nd row.

    - Field grass LOD revised.

    - Poplar activated again.

    - Rolling door Landhandel Colli moved.

    - Big bags embellished

    - Seedmaker display changed seed substrate to vegetable substrate.

    - Muggensturm dairy logo revised.

    - Oatmeal palette revised.

    - Added new language ESP

    - Methane can be redistributed in the BGA.

    - Bale trigger for wood chip bales installed in cardboard production.

    - Tofu price increased, the price-performance ratio didn't fit.

    - Grain & oil prices were increased and were a bargain if you bought them.

    - Added paddock feed tarpaulin and increased all capacities.

    - Cultivator texture changed to default.

    - Fixed orchard, the trees always disappeared.

    - Unloading speed increased faster on the Beetmaster.

    - FertiMaster display fixed, you could no longer see anything at night.

    - Water trigger of the soil crop washing system moved slightly to the right interfered with the soil trigger.

    - Grain meal line covered and input, conversion and output adjusted.

    - Renamed dairies so that they are easier to distinguish.

    - Orchard production cost changed to €0.


    Innovations

    - Fermenter now also takes bales & also outputs silage bales, and the cycle has been adjusted.

    - Ham and salami sandwiches can now be made in the pastry shop.

    - Corn straw can now be used as bedding in all stables.

    - Honey can now also be stored in the warehouse at the vegetable farm.

    - Potato washing system changed to earth fruit washing system Carrots and beetroot can now also be washed, there is now also a lever for a switchable floor trigger, and all fruits can also be stored on a pallet

    - The inn in the village can now be entered.

    - Beetmaster and Pigfoodmaster have also received a lever for the switchable floor trigger.

  • NO NEW SAVEGAME IS NEEDED
    Changes/Fixes


    Stubble destruction (triticale, spelled, rye) does not work properly
    Cereal palettes have errors
    The gate at the horse pasture has a colli hanging on it that moves with it
    Fixed eggs/chickens
    Chicken feed big bag fixed
    Feed mixer overloads faster
    Grain mill sound turned down
    Potato washer timing from conveyor belt improved
    Grain mill, wheat can now be processed into meal
    Fertilizer, seed prices on original
    Increase discharge trigger for liquids (fermenter, fertilizer production,)
    Sales trigger on livestock dealer increased
    Some sales prices adjusted
    Smokehouse, hall, shelter lights fixed.
    Greenhouses additional water trigger installed outside
    FertiMaster Bigbagtrigger slightly revised (BigBag must always be slightly above the grid otherwise it will not empty)
    Fixed corn stubble destruction
    Adjustments and the Fruit.xml and Growth.xml
    Gates now close more slowly
    Adapted feed mixer recipe (cows).
    Animal feeding revised
    Manure problem at the BGA revised
    Stohplane pigsty & cowshed revised
    Lime silo trigger placed in the right place
    Fixed snow problem at the farm
    Fixed not being able to press 180 square bales
    Moved pallet output trigger in vegetable warehouse
    Cowshed manure trigger moved to the front so that the manure no longer spews as far back, you could push the manure into the milk chamber
    Shelter on the farm could not be sold
    Corn stalk texture reworked
    Slaughterhouse was missing the entry BoughtwithFarmland
    Calves giving milk was changed
    Lentil sowing time and harvest time changed
    Arable grass seed consumption was too high
    If you wanted to load compound feed and there was manure in the manure plate, manure was loaded into the tipper truck. This was revised
    Fertimaster & Seedmaster Sound turned down quieter
    Dairy renamed to Dairy Sales
    Sales points revised so that the Forage Contracts mod works without any problems
    Machine hall reworked, roller shutter disappeared into the ceiling
    Cardboard factory adjusted, some boxes slip under the machine
    Chicken feed silo the trigger was not in the right place
    In the hall with the potato washing system, TipColli added that potatoes no longer slip through the wall. (Requires a NEW savegame that grabs them)
    Compost had no outlet
    Spwan point at the dealer changed so that the vehicles spwan at the front and not at the back
    Wall at the chicken yard revised

    Innovations

    Bale storage for clover hay installed in the machine hall
    All bale warehouses now have the same capacity
    Adjusted some cycles and outputs
    Added storage for loose bulk goods (straw/corn straw/grass/hay) in the hall where the potato washing system is located
    The hall with the potato washing system has been visually redesigned
    Collectibles

  • - Bug fixes display bale storage large

  • !!!!! A NEW SAVEGAME IS NEEDED!!!!!!!


    Bugs/Improvements:

    - Various bug fixes
    - Some revisions and touch-ups
    - Bale trigger Raiffeisen and Market fixed
    - Trigger grain mill were swapped
    - Error errors caused by FS22_EnhancedAnimalSystem have been fixed
    - Hall with grain drying, the sound at the gates was missing
    - Various collisions corrected
    - Added additional languages ​​IT,RU,HU
    - The map is adapted to the latest version of the HOT CargoPack
    - Stubble in rye revised
    - Trigger on chicken feed mixer lowered was too high
    - Light in the machine hall didn't work
    - Stones have been included in the sales overview and you can now sell them
    - Multiple triggers increase the LSFM barrel function
    - Oil radish activated again (helper jobs deactivated)
    - Sawmill caused problems when swapping out and display not working was fixed
    - The liquor barrels were too heavy to carry
    - Fixed missing effect when turning hay
    - Cheese boxes set to be lighter were too heavy
    - Boxes of goat cheese could not be outsourced
    - Field 47 had no exit
    - Larger fields were given a second exit where possible
    - Spwan area rotated at the dealer
    - Corn stalk texture revised
    - All pallet sales triggers revised did not work properly
    - Adjusted the amount of stones on the fields
    - The feed mixer on the farm also uses ground grain as an alternative to mineral feed
    - Fixed watermelon palette
    - Milk trigger for small cow pasture fixed
    - Manure storage at the composter doesn't work
    - Fixed not being able to ride horses
    - Willow now also has a Manure connection
    - Several trees removed due to AD
    - TipCollis improved for the mixers

    Innovations:

    - New crops installed (clover, alfalfa, green rye)
    - Stubble destruction installed

    - Fermenter/hay drying expanded to include clover and alfalfa
    - At the Groß am Hof ​​bale store, hay was replaced by alfalfa hay
    - Placeable bale storage in the shop can be expanded to include clover hay and alfalfa hay
    - Chicken feed can now be purchased as a big bag in the shop
    - Livestock dealer converted and expanded to include a manure and manure purchase facility
    - There are two water extraction points installed on the farm. (At the washing area and next to the cowshed)
    - And a water intake point in Altenthal am See (with Manure connection)
    - Water intake point installed on the chicken farm
    - When starting the New Farmer mode, the starting fields were empty - this has been changed. (If you start a new save game in this mode, the fields are now ready for harvest)
    - Bale storage installed at the BGA for corn stalks and silage, each with a capacity of 1,000,000
    - Feld24 reduced in size and expanded to include a horse pasture
    - Slaughterhouse now makes horse meat and the butcher makes horse salami
    - An additional manure connection for water has been added to the outside of the greenhouses
    - Mayonnaise production installed on the chicken farm, with a separate cooling room for mayo and eggs
    - PDA revised

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