IllGib

IllGib

287 het aantal abonnees

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IllGib IllGib reageerde een mod

People really voted for this?

IllGib IllGib reageerde een mod

Can you add the frontal three point hitch in the cab less too? Thanks, i prefer the open tractors but there are like none with frontal hydraulic.

IllGib IllGib heb gereageerd op een opmerking over een mod
IllGib

Hi, i fail to find the second smaller farm, is the one right up the starting one or the one in the south? Because there are no sleeping trigger other than the one in the main farm.
For context, it start with the number 40, but i see that 41, 42, 13 and 44 are viable farms, but none have the house trigger, it's not a big deal i can place down one, but it would be nice having already functional one in the supposed buyable farms.

And i found missing collision in the entrance of farmland 13 house.

IllGib IllGib reageerde een mod

Hi, i fail to find the second smaller farm, is the one right up the starting one or the one in the south? Because there are no sleeping trigger other than the one in the main farm.
For context, it start with the number 40, but i see that 41, 42, 13 and 44 are viable farms, but none have the house trigger, it's not a big deal i can place down one, but it would be nice having already functional one in the supposed buyable farms.

IllGib IllGib reageerde een mod

Why even put into the weekly choice?

IllGib IllGib heb gereageerd op een opmerking over een mod
IllGib

There's a missing required mod Ukrainian license plates, better add it here so we can download the right one.

@Beket Thanks.

IllGib IllGib reageerde een mod

There's a missing required mod Ukrainian license plates, better add it here so we can download the right one.

IllGib IllGib heb gereageerd op een opmerking over een mod
IllGib

Is scalable or configurable? Vehicles get lifted but i never seen a cab being lifted that high before outside of movies.

@whitevamp Got it, maybe a way to stop apply force after a certain eight? It might be possible? Not a clamp, a "deactivate" or something so they float a little over half the eight of the cone.
The game already love to scatter vehicles around when a strapped log or pallet go wonky :D

IllGib IllGib heb gereageerd op een opmerking over een mod
IllGib

Is scalable or configurable? Vehicles get lifted but i never seen a cab being lifted that high before outside of movies.

@Kimi88 I know they are powerful, bu in game language i expect an heavy tractor to be moved around and slowly lifted not trown in the air like was made of paper :D

IllGib IllGib heb gereageerd op een opmerking over een mod
Zikmus

bonjour , 
une mise a jour est elle prévu pour la culture des oignions?  je suis impatient de l'avoir cet outils pour cet machine qui fonctionne très bien . bon travail , je joue beaucoup avec vos mods outils et machiune

@Zikmus No problem.
This are the files inside the zip
https://i.postimg.cc/P5KZVZnw/Desktop_Screenshot_2025_12_05_16_00_41_97.png
You can open it with any zip app like 7zip or winrar

In each file look for this lines
The harvester:
https://i.postimg.cc/wjFJ4JYM/Desktop_Screenshot_2025_12_05_15_59_27_46.png

The header:
https://i.postimg.cc/Dw5sps3W/Desktop_Screenshot_2025_12_05_15_59_55_52.png
Just add ONION in the FillType among the other listed.

It's easier to do than to explain :D

This way you get the already cleaned and ready to sell and process onions instead of the dirt you get with the vanilla uprooter.