lol, I am going to guess you took the hemp from the riverbend springs cannabis map. You have the same exact buggy growth cycle. You don't have to replant the field, just wait until next year and it will regrow. 1. Remove those harvested and just leave it at dead, it won't go from dead to harvested. 2. get rid of that damn invisible at the end, that just replants the field, invisible = planted.
@Nuggzy Worth a shot anyways! Keep up the good work, by the way, I greatly appreciated your Hemp Production mods. My girlfriend even complained that she wanted just a fraction of the crop haha. I told her that would be on a next version of the mod 😂. Thanks Nuggzy!
lol, I am going to guess you took the hemp from the riverbend springs cannabis map. You have the same exact buggy growth cycle. You don't have to replant the field, just wait until next year and it will regrow. 1. Remove those harvested and just leave it at dead, it won't go from dead to harvested. 2. get rid of that damn invisible at the end, that just replants the field, invisible = planted.
@Nuggzy In the first version, for some reason all the ups and downs with the bigger implements were all wonky, 45 deg angles that didn't go all the way to the headland. Even AI was wonky, but I didn't test with Courseplay. What I did, and it fixed AI issues for me, was to trim off some of the weird angles in the edges of the fields and make it as close as I could to 90 degree angles. For some reason, changing the field layouts fixed AI for me and they were working as normal. I'm assuming it won't help with courseplay, but it seems to have reset the AI behaviour on the default fields.
lol, I am going to guess you took the hemp from the riverbend springs cannabis map. You have the same exact buggy growth cycle. You don't have to replant the field, just wait until next year and it will regrow. 1. Remove those harvested and just leave it at dead, it won't go from dead to harvested. 2. get rid of that damn invisible at the end, that just replants the field, invisible = planted.
@Nuggzy I thought that looked familiar... I found that map version really cool, and I liked the fact that despite all that you tried to make your other hemp production mods work with this map. I get the whole age restriction thing from Giants, but it's cool that an actual valuable crop can be added despite it being overlooked in the base game for €€€ reasons.
Finally, some beer! Thanks for the mod!
Wow, such a cool mod! I wish this had been implemented in the original game, adds a lot of unpredictability and makes the game feel a lot more realistic, especially the soil moisture mechanics. Appreciate the time you took to make this!
Haven't tested yet, but this is a really cool mechanic. Looking forward to trying it.
Thanks for the work in this mod pack, it adds a lot of really cool vehicles and variety in a conveniently bundled pack. Appreciate it!