Totenfarmer

Totenfarmer

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Totenfarmer Totenfarmer beoordeeld als een mod
Totenfarmer Totenfarmer heb gereageerd op een opmerking over een mod
ganymed67

Привет! Ты предлагаешь отключать мод Premium DLC?

@VFStudio To be honest this seems a bit weird, considering the Terralife maps has a ton more crops than this and you can still use all DLC's plus production mods that adds fillTypes. So I'm curios to know if this map is properly set up for multifruit, it sounds like the fruits were just added without making adjustments to height, fruit and filltypes in the i3D and xml's ?

Totenfarmer Totenfarmer heb gereageerd op een opmerking over een mod
Jhasjje

Hab wegen der Mod einen virus bekommen!!!! AUF KEINEN FALL HERUNTERLADEN

@Jhasjje So what did this virus do to your computer exactly ?

Totenfarmer Totenfarmer heb gereageerd op een opmerking over een mod
fsaddy

imagine how many downloads it would be without the crazy number of required mods :(

@fsaddy And imagine how empty the map would be, which would result in no downloads.

Totenfarmer Totenfarmer heb gereageerd op een opmerking over een mod
Ruben233254

I get these errors, and haven't changed any fields in the game. Any tips?
densityMap_groundFoliage.gdm' has elements very far out from the cell edge (59.65% expansion)
densityMap_fruits.gdm' has elements very far out from the cell edge (79.00% expansion)

@Ruben233254 That's not errors, those are warnings. Errors are listed in red in the console. In the log file an error states..well "ERROR" in front :p
These warnigs you have are harmless and even appear on Giants own maps.

Totenfarmer Totenfarmer heb gereageerd op een opmerking over een mod
Reichboy

any way to make this not have any other mod dependencies?

@Reichboy Yes there is, the modder..or you have to make models in Blender so that there is no need for other modders work. Alternatively you can open the moddesc.xml in the zip and scroll to "dependencies" then remove the entries, now you don't need those mods and errors will be gone after first save, but the map won't look right since the areas of the buildings will be just empty plots.

Totenfarmer Totenfarmer heb gereageerd op een opmerking over een mod
daniel82

its te most st that are all te gates are open i will report this map

@daniel82 Is your brain ok ?

Totenfarmer Totenfarmer heb gereageerd op een opmerking over een mod
IllGib

I would like Kingmods will make mandatory to put at least two aerial images and the pda when uploading a map, or refuse the submission.
No, i won't download blindly from a unknown site the map to see if i like it, i wanna clearly see it before.

@IllGib It's already stated the field layout is the same as Sosnovka, so that's the PDA. I do agree we should have some aerials to get a feel of the map though.

Totenfarmer Totenfarmer heb gereageerd op een opmerking over een mod
Pundur1s

Hi! i Have some issue whit mods, and map not loading more then 20%, what mod can i make that issue

@Pundur1s This is a very late answer, but in case anyone else is wondering: F/A should have fixed this in the latest update, however if the issue is still there then go into your game.xml and change renderer from dx12 to dx11.

Totenfarmer Totenfarmer reageerde een mod

1X..so less than half the size of the standard map size..good job xD