Pierwszy test w grze
Pierwszy test w grze, nadal brakuje kilku elementów, ale wygląda na to, że jest częścią i działa tak, jak powinien

7
50%
Uwagi
5

$confetti({ event: 'comment-liked', emitter: $el.querySelector('button[wire\\:click=\'unlike\']') }))" @comments-item-162869:hide-forms="switchModeTo(null)" @comments-item:destroy.window="destroy($event)" @comments-item:hide-reply-form.window="hideReplyForm($event)" @comments-item:hide-edit-form.window="hideEditForm($event)" class="flex flex-col space-y-10">
$confetti({ event: 'comment-liked', emitter: $el.querySelector('button[wire\\:click=\'unlike\']') }))" @comments-item-156608:hide-forms="switchModeTo(null)" @comments-item:destroy.window="destroy($event)" @comments-item:hide-reply-form.window="hideReplyForm($event)" @comments-item:hide-edit-form.window="hideEditForm($event)" class="flex flex-col space-y-10">
$confetti({ event: 'comment-liked', emitter: $el.querySelector('button[wire\\:click=\'unlike\']') }))" @comments-item-155924:hide-forms="switchModeTo(null)" @comments-item:destroy.window="destroy($event)" @comments-item:hide-reply-form.window="hideReplyForm($event)" @comments-item:hide-edit-form.window="hideEditForm($event)" class="flex flex-col space-y-10">
Pierwszy render
Pierwszy render modelu, wkrótce przygotowany do teksturowania

5
30%
Uwagi
2

$confetti({ event: 'comment-liked', emitter: $el.querySelector('button[wire\\:click=\'unlike\']') }))" @comments-item-152330:hide-forms="switchModeTo(null)" @comments-item:destroy.window="destroy($event)" @comments-item:hide-reply-form.window="hideReplyForm($event)" @comments-item:hide-edit-form.window="hideEditForm($event)" class="flex flex-col space-y-10">
$confetti({ event: 'comment-liked', emitter: $el.querySelector('button[wire\\:click=\'unlike\']') }))" @comments-item-151362:hide-forms="switchModeTo(null)" @comments-item:destroy.window="destroy($event)" @comments-item:hide-reply-form.window="hideReplyForm($event)" @comments-item:hide-edit-form.window="hideEditForm($event)" class="flex flex-col space-y-10">