@matthiashaesen Did you repalce both the grass and meadow folder in the basegame foliage folder?
Visually a nice texture, I like the dandelions and the different density, it looks more realistic. I dont like the crop destruction, IRL the tires would flatten the grass but not destroy it. So I changed the lines in the xml back to "false". I also like the new fillPlanes texture, also looks more realistic.
@Dim67 I know, I'm kind meh about it as well. Before I had it that it would just go back to the greenSmall state if you drove over higher states but it kinda annoyed me that you couldnt see tire tracks in the first grow state, so I added these tire tracks (wwhich grow back to the second growth state btw)... I might change that again.
@Martin3825 Yeah I wasnt so sure about that as well yet. I just changed it to this cause I saw in some videos forage harvested lavender basically just looks like that: https://www.youtube.com/watch?v=907p_2UhZCU&t=10s
@Frankie9f usually modmaps have a folder called hud or huds. But you can pretty much put it anywhere you want tho. Just correct the path in the fillTypes.xml entry. Thats where it refers to the symbol thats inside there.
@Levitract On its way :D
Couldnt test this yet with the new FS25 updates. But if I ted the grass it turns into hay right away still? It would be cool if it would turn into hay after three ingame hours or so after tedding under the sun. So just.. in case this ever gets an update