Carpathian Countryside

  • Carpathian Countryside
  • Carpathian Countryside
  • Carpathian Countryside
  • Carpathian Countryside
  • Carpathian Countryside
  • Carpathian Countryside
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Publicado por KingMods
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V1.1.1.0
19 924

NOTE: THIS IS PC ONLY MAP VERSION.

Welcome to Carpathian Countryside. Fictional map inspired by a modern real life agricultural company and its surroundings in western Slovakia.

Map features:
3 Pre-placed farms. To use them or interact with anything you have to buy them by purchasing the farm land they are built on.
- Main Farm - The largest pre-placed farm on the map, consisting of: 2 cow barns, 1 pigsty, 1 horse barn, 1 calf shelter, farmhouse, large grain silo with production point for making animal feed, vehicle workshop, 2 covered bunker silo buildings ( 6 bunkers in total), many shelters for vehicles or any packaged or loose goods, large manure storage, slurry tanks, water tower and more.
(If you start in new farmer game mode, you already own the Main Farm).
- Pig Farm - All about the pigs with: 2 pig barns, grain silo, bunker silo, vehicle workshop, vehicle shelter, manure storage, bale shed, bulk storage, water tower and slurry tanks.
- Sheep Farm - Includes: 1 sheep barn, 1 chicken coop, grain silo, vehicle workshop, manure storage, vehicle shelter and bale shed.
- All 3 pre-placed farms are fully editable, you can sell individual buildings or parts of fences - you can expand the farms. You can sell everything and build your own farm on the same place. Most buildings and objects used on pre-placed farms also have their placeable variants included in the map.

- Collectibles included. 100 wooden toys divided into 10 sets, 10 collectibles in each set. The reward for collecting is 1,000, the reward for completing the entire set is 100,000 and the toy will be displayed on the shelf in your room in the office building.
- 39 fields. Especially large fields with different shapes, also some medium and small. Some fields have electricity poles in them, their collisions can be disabled /enabled at any time - to do so visit the town hall next to the main farm.
- 3 unmarked meadow fields.
- Large forest area. 7 purchasable forest parcels with different sizes, conditions and corresponding prices.
- Several small streams crisscross the land, with free water withdrawal.
- Field missions included, mission NPCs with Slovak names.
- Train system - driveable train with railroad silos and sell point.
- 6 selling stations, each interested in a different type and quantity of goods.
- 3 buying stations, Farm supplies and Lime station - possibility to buy farm consumables (e.g. seeds, fertilizer) directly in the trailer. Livestock market provide the opportunity to buy manure, slurry and animal feed from them.
- 9 Production sites: Bakery, Grain mill, Dairy, Sugarmill, Sawmill, Carpentry, Spinnery, Tailor shop, Biogas plant. The map contains several small and cheaply purchasable plots, perfect for building on other production points. Production sites have their own forklifts, which can be used by all. Sugarmill offer their own sugar beet loader useable for all.
- Custom animal settings - slightly adjusted: food and straw consumption, manure, liquid manure and milk production and animal prices. Sheeps and chickens produce manure if beded with straw (Only husbandries included in the map or a mod that meet requirements). Sheeps produce also milk (without mods like EAS overwriting these settings).
- Custom crops: Alfalfa and Clover, these are part of animal feeding. Placeable bunker silos accepting these crops to make silage of them are included. Pre-placed bunker silos on the map all accept them aswell.
- Enhanced crop growth stages for all crops on the map. Each growth stage has different height so the growth looks much smoother.
- Not all crops require rolling. Crops that require rolling: wheat, barley, canola, oat, soybean. Crops that do not require rolling: maize, sunflower, potato, sugarBeet, sugarCane, cotton, sorghum, poplar, grass, oilseedRadish, alfalfa, clover.
- Placeable Orchards (apples, pears, apricots and plums) require only water to produce fruits but you can increase the productivity with special fertilizer (purchased in shop) and compost. Orchards produce fruits only during spring and summer. Produced fruits can be further processed in placeable fruits and vegetable processing plant.
- Placeable Advanced Greenhouses with new vegetable types (cucumber, green pepper, onion and watermelon) require only water to produce vegetables but you can increase the productivity with special fertilizer (purchased in shop) and compost. Greenhouses produce also organic waste as byproduct. Produced vegetables can be further processed in placeable fruits and vegetable processing plant.
- Compost making - compost is required in the orchards and greenhouses and can be also sold for profit or used as fertilizer on fields(NOTE: Not supported by Precision Farming DLC). Compost is made in Compost silo from organic waste, grass, hay, straw and other similar materials.
- Vehicle store offers telescopic loader that can be used by everyone to load pallets or bales that you bought there, so you don't need to bring your own loader.
- All selling stations and productions have different opening hours. The gates open and close automatically at specific times. (All closed by default when you first started the game, wait an hour in game to bring them back to normal cycle). If you need to do something urgent even after closing, you can open the gates manually.
- Seasonal growth is mostly same as the base game (fits very well with the map's land) but with added option to plant barley and wheat in the spring - in march. Cotton and sugarcane are not typical for the map's land, but you can grow them if you want, NPCs will not.
- Custom seasonal weather, typical for the country of the map.

PC Only map features:
- Object Storage mod is required and is used in the bale and pallet storage buildings instead of the base game object storage feature.
- Production Revamp mod is required, especially for the orchards and greenhosues but its features are also utilized in other factories.
- Optional support for: Maize Plus, Enhanced Animal System, RealismAddon: AnimalGrazing mods and Platinum DLC - You can enable few extra features in the map xml configuration files, depending on which of these mods you use. And other features (see my video tutorials).
- Maize Plus mod - optional support: you can enable possibility to purchase all the new food types this mod adds, directy into the trailer from livestock market or make your own food mixtures in pig food maker at the main farm. Custom animalFoodAdditions is recommended to use here, more info in video tutorials.
- Enhanced Animal System mod - optional support: Map include placeable, functional calf huts (Must be build by yourself, preplaced huts on the main farm are only decorative) and shelter for up to 50 calves - nothing extra have to be done for that, avaialble by default but only make sense with this mod. Goats produce regular base game milk in the sheep husbandries included in the map, goat milk (from the mod) is also fully supported in dairy and selling stations - which can be produced from other sheep husbandry placeable mod that support it.
- Platinum Expansion DLC - optional support: You can enable extra products from the DLC in sawmill and carpenter production points built into the map.
- RealismAddon: AnimalGrazing - optional support: You can enable this in pre-placed husbandries, in which foliage areas that this mod is using are disabled for reasons. Why and how to enable is all explained in video tutorial. Placeable husbandry variants need just some meadow painted in.

Additional map features:
- Precision Farming DLC ready. Custom soil map included.
- Platinum Expansion DLC ready. Transport company selling station also supports products from the DLC and it is also possible to sell wood containers via the train or directy to container trader selling station.
- Premium Expansion DLC fully supported.
- Manure System mod ready.
- Straw Harvest Addon support (e.g: in selling points)

Reccomendations:
- Mod More Animal Husbandries Possible (64) is recommened for use with the map, so it is possible to build more husbandires. Map already has more husbandries then what the base game limit is.

Known incompatible mods with the map: (Advised NOT TO USE with the map)
(Following do weird changes to bales and so breaking custom map bales and functions):
- Liftable Bales Pack
- Selectable Bale Capacity Pack / Addon
Others:
- Compost mod (Map has own compost system)
- Enhanced Filltype Categories
- Upgradable Factories (Incompatible with Production Revamp)
- Pallet Fix (Functionality integrated into Production Revamp)
- More Productions Possible (120) (Functionality integrated into Production Revamp)
- Buy Production Input (Functionality integrated into Production Revamp, also in multiplayer)
- Production Point Selling Fix (Functionality integrated into Production Revamp)
- More Pallets Fix (Functionality integrated into Production Revamp)
- Pallet Fixer (Functionality integrated into Production Revamp)

Servidor
Consoles
Registro de alterações
3
  • - Removido o corte de beterraba sacarina como opção na mistura de ração para vacas, para que qualquer robô de alimentação automática funcione corretamente novamente.
    - Os celeiros de vacas com robô de alimentação incluídos no mapa agora também aceitarão alfafa seca, trevo e silagens deles.
    - Corrigido problema com fardos quadrados de alfafa tamanho 240 - embrulhar o fardo de alfafa agora resulta corretamente em fardo de silagem de alfafa (não em silagem de trevo).
    - Adicionado suporte para o DLC Farm Production Pack nas estações de venda.
    - Adicionada tradução para espanhol.

  • (Novo jogo salvo NÃO É NECESSÁRIO, mas há coisas que você precisa saber antes de atualizar, leia com atenção. As alterações marcadas com: (*) serão refletidas apenas no novo jogo salvo.)
    - Adicionado suporte completo para DLC Premium.
    - Adicionadas novas culturas: alfafa, trevo e incorporadas na alimentação animal.
    - Adicionados silos de bunker posicionáveis ​​aceitando alfafa e trevo. (Para jogadores que não usam o mod Maize Plus.)
    - Adicionado suporte ao mod Manure System.
    - Adicionado suporte ao mod Straw Harvest Addon.
    - Adicionadas variantes de celeiro de vacas posicionáveis ​​sem pastagens.
    - Paletes de produtos agora podem ser vendidas via trem.
    - Aumento significativo da velocidade de produção da Unidade de Processamento de Frutas e Legumes.
    - Adicionados pingentes de gelo pendurados nos telhados de todos os edifícios no mapa, visíveis durante o inverno.
    - Clima ajustado, temperaturas médias reduzidas para verão e inverno. As temperaturas durante o verão não devem ultrapassar extremos de mais de 40 graus (para o país do mapa) e o inverno mais frio para que a neve possa durar mais tempo.
    - Método de saída de esterco reformulado para cabanas de bezerros devido a um problema de desova de esterco de outras pastagens se colocado próximo a elas. Para obter esterco em forma de cabana para bezerros: Posicione sua pá ou trailer dentro da área da cerca da cabana para bezerros e pressione R (tecla padrão - veja o menu de controles).
    - Removido os tanques de esterco líquido na fazenda principal e na granja de suínos como objetos independentes pré-colocados. Em vez disso, eles agora fazem parte de cada celeiro de animais aos quais correspondem. NOTA: Certifique-se de usar ou mover seu chorume armazenado nesses tanques, antes de atualizar o mapa, se não quiser perdê-lo! Ao carregar o jogo salvo existente, você receberá mensagens de aviso/erro no log, relacionadas a esses tanques. É normal que você possa ignorar isso. (acontecerá apenas uma vez e isso porque tentará carregar algo que não existe mais.)
    - Os fardos nos armazéns passaram a ter modelos low-poly e a distância de estiragem foi reduzida. Isso deve ajudar um pouco mais no desempenho (especialmente para PCs mais antigos) se você armazenar fardos em armazéns de fardos em vez de fora e especialmente com grandes quantidades.
    - Colisões simplificadas de trilhos e suportes ferroviários. Isso deve ajudar um pouco no desempenho quando você estiver próximo aos trilhos ou em locais como estações de trem, bem como facilitar a travessia dos trilhos fora dos cruzamentos ferroviários.
    - Adicionados estágios aprimorados de crescimento de culturas para todas as culturas no mapa. Cada estágio de crescimento agora tem altura diferente, então o crescimento parece muito mais suave.
    - A cevada e o trigo podem ser plantados na primavera agora (em março).
    - Algumas culturas não necessitam de ser roladas agora.
    - (*) Adicionado armazenamento extra de paletes no edifício de vários galpões na fazenda principal.
    - (*) Adicionado carregador de beterraba sacarina à usina “de propriedade” da usina, utilizável por todos.
    - (*) Corrigidas máscaras de neve para edifícios agrícolas pré-colocados. Não haverá mais pequenas áreas vazias e sem neve quando alguns edifícios forem vendidos.
    - Corrigida a seleção de cores das paredes para Cow Barn posicionável (grande).
    - Corrigidos visuais de palha para abrigo de bezerros.
    - Muitas pequenas melhorias visuais, de jogabilidade e outras.
    - Adicionada tradução francesa.

Créditos
  • MrHector
Comentários
5